I have spent 3 days trying to reproduce a realistic velvet material.
I have try everything : very small displacement, glossy reflection, anisotropy etc.. and nothing can realy produce the same effect than real velvet.
I know the falloff map technic in the diffuse slot BUT this is not a physicaly correct way to go.
I have read that Final Render as a special shader for this kind of micro fibers material so I think I am right : this is impossible to reproduce a realistic velvet without the help of a renderer side peace of code.
am I right?
If not I would realy appriceate that Vlado gives us his theorical approch of this material. I mean the way to do it with the existing Vray material, displacement etc...
I have try everything : very small displacement, glossy reflection, anisotropy etc.. and nothing can realy produce the same effect than real velvet.
I know the falloff map technic in the diffuse slot BUT this is not a physicaly correct way to go.
I have read that Final Render as a special shader for this kind of micro fibers material so I think I am right : this is impossible to reproduce a realistic velvet without the help of a renderer side peace of code.
am I right?
If not I would realy appriceate that Vlado gives us his theorical approch of this material. I mean the way to do it with the existing Vray material, displacement etc...
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