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Velvet...Vlado?

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  • #31
    This might be interesting to look through

    http://www.phys.uu.nl/~pont/PDFpaper...SecretofVS.pdf

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    • #32
      n6- I'm curious about something now. Since vray is not capable of doing it with a shader, are you just going to stop doing the job since you will have to use some type of falloff effect? You made it pretty clear to everyone trying to help you that you were not interested in that solution.

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      • #33
        Originally posted by Tom B
        This might be interesting to look through

        http://www.phys.uu.nl/~pont/PDFpaper...SecretofVS.pdf
        Thanks for that link. I cant say I anderstand it completly... let say I catch 30% of what is written in it.
        I m pretty sure that Vlado's brain anderstand 95% of this paper.... Its not fair

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        • #34
          Originally posted by n6
          I m pretty sure that Vlado's brain anderstand 95% of this paper.... Its not fair

          And thats why Vlado creates VRay and we just use it.

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          • #35
            Yeah..but i use vray 95% of the time.... and it only takes 30% of my brain to do so!
            -----Dwayne D. Ellis-----

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            • #36
              Originally posted by dellis
              Yeah..but i use vray 95% of the time.... and it only takes 30% of my brain to do so!

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              • #37
                http://www.phys.uu.nl/~pont/PDFpaper...SecretofVS.pdf

                o_O
                In teapots we trust.

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                • #38
                  http://www.evermotion.org/free/51_material_velvet.zip
                  Tog: all is in your document which is very good!
                  =:-/
                  Laurent

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                  • #39
                    I know but maths in french are not my friend so maths in english...
                    (c'est peut etre pour ça que je suis en license de physique )

                    Congrats for the guy who can translate this theory to a shader.
                    In teapots we trust.

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