I'm inclined to suggest going the non-lwf, linear color mapping 1-1 route. Like was previously said, those that use LWF know what to do to the material to make it look right in whatever gamma they're using. I am die-hard LWF now and have converted a few existing scenes over and it's not that big of deal to do. I even wrote an excel spreadsheet to convert my RGB color values so I don't need the color correct plugin.
As for the scene suggestions, I vote for 2. One like the maxwell test for a neutral environment and one exterior. As to the exterior lighting, I'd suggest vray sun/sky with the sun halfway between the zenith and the horizon. The maxwell scene would take care of the interior materials as far as I'm concerned. That way any color cast is eliminated and can be added by the ambient lighting when a person uses that material in their scene. I don't know how many times I've made a material for a specific scene's lighting and when it came time to use it in a different scene, it looked terrible. A neutral test would be beneficial.
Just some ideas.
As for the scene suggestions, I vote for 2. One like the maxwell test for a neutral environment and one exterior. As to the exterior lighting, I'd suggest vray sun/sky with the sun halfway between the zenith and the horizon. The maxwell scene would take care of the interior materials as far as I'm concerned. That way any color cast is eliminated and can be added by the ambient lighting when a person uses that material in their scene. I don't know how many times I've made a material for a specific scene's lighting and when it came time to use it in a different scene, it looked terrible. A neutral test would be beneficial.
Just some ideas.
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