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  • #46
    Originally posted by Robert
    - final gathering (Ok, I know that hurts, but it's pretty nice to use in MR 3.5 when doing animation)
    That would be the irradiance map... final gathering in mental ray has been revised with every point release of mental ray for the last several years to finally land on a method that is (surprisingly) very similar to the irradiance map in V-Ray. In many cases however, the irradiance map still produces smoother and more accurate results than mental ray FG.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #47
      no kidding. and yet they dont implement storing fgmap for flythroughs. not to mention that it doesnt work with lightcache or qmc...just worthless and not production ready tool.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #48
        Also... as far as flicker free animation, I have had little issues when properly optimizing my scene to get some great full GI anims done in a more brute force manner, and in reasonable time.
        Well yes, and i guess every scene is different from the next - graphic animations matted against a perfectly white background might show flickering a bit more compared to hidding the swimming samples or noise in textures or shadows etc.....

        I guess if Vlado is saying something like should we put more time into developing techniques like the Detail Enhancement, which has worked wonders for me reducing flickering in animation, then of course we would all be interested, especially if render times would be reduced from a straight brute force technique....

        And we don't all have the luxury of a 4000 node render farm behind us...

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        • #49
          I did all my shots on 15 node render farm. Some frames took over 25 hours and somehow I made every deadline. So...
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #50
            Voted for the Shaders.

            The Vray Sky Solution is inspired by Maxwell - more and more renderers implement it cause it's so handy. I would love Vray to take it a step further rather than just clone it. Atmospheric haze/fog would be great for that. It would bring more depth to outdoor scenes and doesn't look too hard to implement. It's presented in this paper. (1999!) I think Vlado knows about this wish already.

            Other than that - Vray for XSI is my biggest wish.
            Sascha Geddert
            www.geddart.de

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            • #51
              Volumetric clouds (cirrus, stratus, cumulus) would take the sky a huge step forward.
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

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              • #52
                @Geddart : that paper is the infamous paper that was the base for all the so-called physical sky implementations out there...including vray´s....so i guess yep, vlado knows it :P

                Agreed on Haze tho! Dreamscape offers that and a bunch more. Dreamscape basically works with vray, but has some issues, so an internal solution would be great (given it is not a 2d layered cloudsystem )

                Regards,
                Thorsten

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                • #53
                  juju, look at it from this point of view:
                  vray internal engine has no support what so ever for stuff like volumetric clouds. Which means this has to be developed from gound up, adopted to the renderer and in short a huge process. Whereas stuff like custom shaders already exist in vray and just need to be ported to 3dsmax. Plus, in my opinion things like ui improvements or volumetrics do not add to the actual power of the renderer itself. Its just a pretty things. I think many misinterpret this post in that way.
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

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                  • #54
                    didnt you guys see the posts about dimos plugin?

                    ---------------------------------------------------
                    MSN addresses are not for newbies or warez users to contact the pros and bug them with
                    stupid questions the forum can answer.

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                    • #55
                      just like lens flare eh morbid. leave it for post work
                      Chris Jackson
                      Shiftmedia
                      www.shiftmedia.sydney

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                      • #56
                        agreed with Morbid...maybe Dimo´s Volumetric Efforts (the further developed implicits) will lead to a possibility in that direction.

                        Regards,
                        Thorsten

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                        • #57
                          yeah dimos plugin is one direction that is promising
                          Chris Jackson
                          Shiftmedia
                          www.shiftmedia.sydney

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                          • #58
                            Originally posted by jacksc02
                            just like lens flare eh morbid. leave it for post work
                            I still think that physically correct and modeled flares and glows would be a great addition to the phys cam. It would solve the sun spot issues...
                            Eric Boer
                            Dev

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                            • #59
                              depending on the software you use you can get pretty close to "physically correct" lenseflares. Actually COMPUTING them physically is beyond scope with current processing power i assume (just like sky btw, wich is ANALYTICAL not physical, or glares etc). For nuke you can export light postitions and create rather convicing flares.

                              Regards,
                              Thorsten

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                              • #60
                                my wish

                                Well i wish vraysun cast draft shadow in viewport without render something like in sketchup and vraymesh suppot max partical system without plugin will be much better and the last animation without flickering.

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