If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Is it ok to turn on detailed enhancement after rendering an irmap without it?
Nope. Like I said in my previous post, irradiance maps computed with and without DE are different. When you render, the DE option *must* be the same as when the irradiance map was computed. Otherwise you will get a wrong result.
anyone know if you create an irradiance map with edge enhancement, can you then turn it off for the render? Will it cause any problems?
Yep, it will cause problems. The irradiance maps calculated with detail enhancement and without it are quite different. If you have calculated the map with detail enhancement "on", it will contain "blank" areas to be filled with detail during the actual rendering. If you turn off DE for the final rendering, this will look very weird.
anyone know if you create an irradiance map with edge enhancement, can you then turn it off for the render? Will it cause any problems?
Yep, it will cause problems. The irradiance maps calculated with detail enhancement and without it are quite different. If you have calculated the map with detail enhancement "on", it will contain "blank" areas to be filled with detail during the actual rendering. If you turn off DE for the final rendering, this will look very weird.
Best regards,
Vlado
haha touche. I guess though, its not nearly that obvious. On the project, where I calced the irrad map with DE turned on, then rendered final without it, I couldn't really find anything obviously wrong. Of course these were just stills, maybe its more obvious for animations. I rendered a separate dirt pass map along with a lighting pass for it anyways, so maybe not a big deal.
____________________________________
"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
Is it ok to turn on detailed enhancement after rendering an irmap without it?
Nope. Like I said in my previous post, irradiance maps computed with and without DE are different. When you render, the DE option *must* be the same as when the irradiance map was computed. Otherwise you will get a wrong result.
Best regards,
Vlado
I stand corrected. So basically you have to plan on using it BEFORE you bake your IR map?
anyone know if you create an irradiance map with edge enhancement, can you then turn it off for the render? Will it cause any problems?
Yep, it will cause problems. The irradiance maps calculated with detail enhancement and without it are quite different. If you have calculated the map with detail enhancement "on", it will contain "blank" areas to be filled with detail during the actual rendering. If you turn off DE for the final rendering, this will look very weird.
Best regards,
Vlado
That does not really answer the second question of what happens when you turn on DE after saving a imap calc'd without it. Obviously the imap is not going to have "holes" in it from the DE so the question is what will happen?
I had the same problem that with detail enhancement taking too long so I thought I could just turn it off at render time, even though it was used to calculate the irradience map.
Here's the result:
With DE turned off at render time after it was calculated beforehand:
With DE on:
Withought DE precalculated in the irr map:
So it definitely screws things up. Going to do another irr map pass withought the DE now.
Comment