Announcement

Collapse
No announcement yet.

Mixed map

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Yeah. They were detached; not sure it'd recognize the open edges otherwise without having to select them. You could use a Multi/Sub mat but it would probably be more work than it was worth.

    Comment


    • #17
      Mix

      I am not getting the desired results. I put my gradient texture in the diffused slot of my vray material, which allowed me to apply it to the element. What controls the spread of the mix?
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #18
        MIXED maps

        The distance cranked up is working for me. This has possabilities, thanks for the help!
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #19
          The Distance option. Beat me to it.

          Heh. I'm glad that something I was playing with may help out someone else. If you manage to get it to work using 2D displacement, let me know!

          Comment


          • #20
            Hey. I think I might have something working with 2D displacement; using another material from the previously referenced site - MapLayers. Something to play with anyways.

            - It's a single Plane object
            - no UVW mapping coordinates
            - 3 materials controlled through a VrayBlendMat, masks and tiling
            - 2 displacement maps are controlled using MapLayers, masks, tiling and RGB values for the heights



            Last edited by sea2stars; 19-05-2008, 02:01 PM.

            Comment


            • #21
              2d

              really nice.... why would you prefer 2d displacement over 3d? I am rendering out a scene trying you 3d material mix. It is looking good. I'll post when I am done.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #22
                For really large areas of displacement I'd much rather use 2D over 3D. I have an old project that I'd like to update using Vray and using 3D displacement is possible, but 2D would probably save me some time/RAM.

                I'll have to try the 2D version on a larger mesh area and see what happens.

                Comment


                • #23
                  Here is how it turned out. I am still working on it so comments are welcome.

                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #24
                    Hrmmm.. the grass looks a bit "mossy"?

                    Comment

                    Working...
                    X