I would like to get Max's volumetric light working with VrayPhysCam.
I got this pointer for Vlado:
"... The other option is to recompile the 3ds Max volumetric lights (they are in the 3ds Max SDK) with the clamping code removed."
Without wearing out anyone's patience, I wonder if someone might give this lowly nonprogrammer advice as to how this might be done... what steps are involved - or maybe just point me in the right direction.
Many thanks for any help!
I got this pointer for Vlado:
"... The other option is to recompile the 3ds Max volumetric lights (they are in the 3ds Max SDK) with the clamping code removed."
Without wearing out anyone's patience, I wonder if someone might give this lowly nonprogrammer advice as to how this might be done... what steps are involved - or maybe just point me in the right direction.
Many thanks for any help!
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