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  • Animation (prepass) Flickering

    I have just rendered an animation with moving objects but the result has come out with alot of flickering and patchy anomalies.

    I used Irradiance Map with Animation prepass but, these were rendered over a network to our render farm. Do you think that this might have caused the flickering and anomalies ?

    Thanks

    N
    www.morphic.tv
    www.niallcochrane.co.uk

  • #2
    For SP2, there was a lot of additional flickering because the "time independent" option was forced to OFF during the calculation of the irradiance map (because the samples ended up completely different for each frame). This is corrected for SP3.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Is SP3 available ?
      www.morphic.tv
      www.niallcochrane.co.uk

      Comment


      • #4
        Not officially yet; you can get a beta version if you email me to vlado@chaosgroup.com

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          I have installed SP3 so thanks for that Vlado !

          In relation to rendering an interior scene with lots of moving objects with no flickering - what are the best settings and process to achieve this ?

          I have read the thread 'Animation with GI that doesn't flicker' and must admit to being a bit confused as to specifically the best approach.

          One option is the older method of using IRRAD/LC and pre calculating the Irradiance maps per frame with Animation (prepass) then switching to the Animation (rendering) before rendering. With the LC pre rendered once.

          I did however read in the other thread that the LC should be rendered for each frame and stored with the LC - is this correct ? If so how is it done ?

          Thanks for your help.

          N
          www.morphic.tv
          www.niallcochrane.co.uk

          Comment


          • #6
            The correct way to handle this with the light cache is as follows:

            Case I - "Use light cache for glossy rays" is OFF (the default)

            Phase 1 - calculating the irradiance maps
            1.1. Set the light cache to "Single frame"
            1.2. Optionally turn off the "Store direct light" option for the light cache (might further reduce flickering around sharp shadows e.g. by the sun)
            1.3. Set the irradiance map mode to "Animation (prepass)"
            1.4. Render all the animation frames to produce an irradiance map for each frame

            Phase 2 - render the final animation
            2.1. Turn off the light cache (set secondary engine to "None")
            2.2. Set the irradiance map mode to "Animation (rendering)"
            2.3. Optionally reduce the "Interpolation samples" to 10-15 and/or "Interpolation frames" to 1 to save render time
            2.4. Render the final animation frames

            Case II - "Use light cache for glossy rays" is ON

            Phase 1 - calculating the irradiance maps
            1.1. Set the light cache to "Single frame"
            1.2. Optionally turn off the "Store direct light" option for the light cache
            1.3. Set the irradiance map mode to "Animation (prepass)"
            1.4. Render all the animation frames to produce an irradiance map for each frame

            Phase 2 - render the final animation
            2.1. Keep the light cache to "Single frame" mode
            2.2. Set the irradiance map mode to "Animation (rendering)"
            2.3. Optionally reduce the "Interpolation samples" to 10-15 and/or "Interpolation frames" to 1 to save render time
            2.4. Render the final animation frames

            The only difference in the two cases is that in Case I, you can turn off the light cache for the final rendering, whereas in Case II, you need to keep it to single frame.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Fantastic Vlado - thanks !
              Last edited by Infrared digital; 23-01-2009, 04:46 AM.
              www.morphic.tv
              www.niallcochrane.co.uk

              Comment


              • #8
                Vlado, SP3 has solved the flickering which is great but, max crashes ALOT since I have installed SP3.

                I cannot be certain that SP3 is causing it but, what I am certain of is that the crashes began after installation and they are severe crashes were max just disappears to the 'Report crash to autodesk page'. Usually it would give the option to attempt a save of the file before closing.
                www.morphic.tv
                www.niallcochrane.co.uk

                Comment


                • #9
                  Would be great if you email me to vlado@chaosgroup.com with more information about the particular situations where crashes are occurring.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Originally posted by vlado View Post

                    Phase 1 - calculating the irradiance maps
                    1.1. Set the light cache to "Single frame"
                    1.2. Optionally turn off the "Store direct light" option for the light cache (might further reduce flickering around sharp shadows e.g. by the sun)
                    1.3. Set the irradiance map mode to "Animation (prepass)"
                    1.4. Render all the animation frames to produce an irradiance map for each frame

                    one question...

                    for this phase 1, may I produce the irradiance map over the network (that is using 5 or 10 nodes)? or should be produced only in one computer alone?

                    Comment


                    • #11
                      Originally posted by CarlosBZ View Post
                      for this phase 1, may I produce the irradiance map over the network (that is using 5 or 10 nodes)? or should be produced only in one computer alone?
                      You can use network rendering for this; the irradiance maps for each frame are independent of one another and so they can be calculated separately.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Originally posted by vlado View Post
                        You can use network rendering for this; the irradiance maps for each frame are independent of one another and so they can be calculated separately.

                        Best regards,
                        Vlado
                        thanks! one last question.

                        that procedure is only to be used with SP3?

                        I'm trying with SP2 and is not working in the project I'm working with.

                        Best regards,

                        Carlos B.

                        Comment


                        • #13
                          Originally posted by CarlosBZ View Post
                          thanks! one last question.
                          that procedure is only to be used with SP3?
                          Correct. SP3 only.

                          Comment


                          • #14
                            Originally posted by CarlosBZ View Post
                            that procedure is only to be used with SP3? I'm trying with SP2 and is not working in the project I'm working with.
                            It should work in SP2 as well actually. Which part of it is not working?

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              Originally posted by vlado View Post
                              It should work in SP2 as well actually. Which part of it is not working?
                              Ouf, sorry, did I miss something? I thought in SP2 the 2-pass-animation-mode doesn´t provide flicker-free animation?

                              Comment

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