is there any tips about how to use the new vraysamplerinfotex?
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vraysamplerinfotex tip?
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put it in the extra texture element and you can use it as a point pass
a handy tut video made by headsmell (the office is smelling better already alex
http://vimeo.com/11074371
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LOL... thanks there old Patty
Acually my little tutorial was outdated in about two weeks, as SP5 has samplerinfotext as a renderelement now.
as for some tips, i've played around with some relighting in nuke with the pointpositionpass,
If your using nuke you should check out the master class:
http://www.thefoundry.co.uk/pkg_trai...E-C198B0171453
Distric 9 uses of the P-Pass to help the compositors place cards in world space and some other really cool stuff.
http://www.youtube.com/watch?v=upG81s75UD4
Does anyone have any example of using the Reflection and refraction vector passes in comps? Looks interesting
Alex
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Originally posted by LPRay View PostLOL... thanks there old Patty
Acually my little tutorial was outdated in about two weeks, as SP5 has samplerinfotext as a renderelement now.
as for some tips, i've played around with some relighting in nuke with the pointpositionpass,
If your using nuke you should check out the master class:
http://www.thefoundry.co.uk/pkg_trai...E-C198B0171453
Distric 9 uses of the P-Pass to help the compositors place cards in world space and some other really cool stuff.
http://www.youtube.com/watch?v=upG81s75UD4
Does anyone have any example of using the Reflection and refraction vector passes in comps? Looks interesting
Alex
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