Forest Pack has much better support!!
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who is using multiscatter
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It is not recommended to use LC with MS grass, so if you use what they recommend BF/none you'll get really sucky rest of the scene. I don't see any other way. Someone here managed to render their MS and iGrass with LC and keep RAM usage on 1500MB but I still don't see how.www.hrvojedesign.com
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multiscatter alone is fine
its the the workflow you have to change in order to render the millions of objects efficiently....meaning....with a nice ratio between quality and speed
for stills, if you have time and not that much things scattered, its ok to choose IR/LC
with grasses, it depends on camera angle...the lower to ground, the less objects you have to scater in order to cover the ground
for animations its best to render the grasses/trees etc in separate pass using IR/BF or BF alone and then comp
i dont see any reason why one cant call this workflow when this actually works pretty well
all the nice features and plugins come with high demand in computing power, so either you use render farms and if you dont have money and have enough time you render smart in passes.
we will just all have to wait for the more powerfull computers perhaps something like this
http://www.itproportal.com/2010/2/8/...ene-processor/Martin
http://www.pixelbox.cz
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I'm conflicted about MultiScatter. On the one hand, I love it. Best scattering plugin around in my opinion. On the other hand, I found that it makes Max 2011 very unstable (works fine on Max 2010).
Not sure yet if MS is at fault or if another plugin is causing the issue, but the fact is MS scenes crash in Max 2011 like crazy. The developers are aware of this, though, and working on the issue.Check my blog
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hi Bertrand, i am using and i recommend the last stable Multiscatter version without multipaint (its even maybe 2 versiouns back from the last build)
behaves ok in max 2011
best to use this until they solve the issue
i would not be surprised if the problem was on Autodesks side thoughMartin
http://www.pixelbox.cz
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Hi Martin,
hi Bertrand.
In still images I trie to use postproduction as much as necessary.
Each job has a certain amount of customer wishes and changes and I want to keep the image production very traceable.
If I do a huge amount of comping in my still images I wont get an idea of image production one year later.
In animations your right! Because changes in animations are not as often as in still images we do final comping in ae and premiere too.
Here it woul be a solution for me too.
Thank you for sharing your experiences,
Stefan
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Originally posted by BBB3 View PostI'm conflicted about MultiScatter. On the one hand, I love it. Best scattering plugin around in my opinion. On the other hand, I found that it makes Max 2011 very unstable (works fine on Max 2010).
Not sure yet if MS is at fault or if another plugin is causing the issue, but the fact is MS scenes crash in Max 2011 like crazy. The developers are aware of this, though, and working on the issue.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Hi Tricky,
Originally posted by tricky View PostI feel exactly the same about ForestPro. Its a stunning bit of software, but I swear since we started using it, we've had far more Max crashes and corrupted Max files.
We have not reported instability issues, but if you send us more info (the minidump files are very helpful), we could investigate if it's a plugin or a Max issue.
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Hi JeffG2,
Originally posted by JeffG2 View PostCan Forest Pack paint objects from one piece of geometry to another?
I'm not sure if that replies your question, but with Forest can place items individually, remove them, clone, etc. The first part of this video shows the Custom Edit mode working:
http://www.youtube.com/watch?v=6Y4_uvGccKM&hd=1
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