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  • #91
    Yes please. Thank you.
    So we can see if there is any difference.
    for my blog and tutorials:
    www.alfasmyrna.com

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    • #92
      Originally posted by pixela View Post
      Yes please. Thank you.
      So we can see if there is any difference.
      single glazing or double?
      www.peterguthrie.net
      www.peterguthrie.net/blog/
      www.pg-skies.net/

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      • #93
        single is fine
        for my blog and tutorials:
        www.alfasmyrna.com

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        • #94
          Peter one more question:
          Subpixel mapping is on or off?
          for my blog and tutorials:
          www.alfasmyrna.com

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          • #95
            subpixel mapping off, clamp output off and dont affect colors off (i rarely do anything in post)
            www.peterguthrie.net
            www.peterguthrie.net/blog/
            www.pg-skies.net/

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            • #96
              here you go, glass has a very slight amount of fog. Didnt take much longer to render
              Attached Files
              www.peterguthrie.net
              www.peterguthrie.net/blog/
              www.pg-skies.net/

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              • #97
                Thanks Peter.
                I see that there is not any noise problem regarding glass. Then there must be something in my scene triggerring the noise.
                for my blog and tutorials:
                www.alfasmyrna.com

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                • #98
                  Peter, do you also try not to go above 200 for white colors?
                  Luke Szeflinski
                  :: www.lukx.com cgi

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                  • #99
                    235 for me,but recently been getting better results with 225
                    Kind Regards,
                    Morne

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                    • What value do you guys use as a black material?
                      Nils Poetoehena
                      3D Visualiser
                      www.demanufacture.org
                      www.gielissen.com

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                      • I usually use anything between 1 and 4 for complete blacks, depending on the environment (lighting, placement of the object and the surrounding objects). I'm using LWF.

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                        • I would like to know the theory why it's better not to use for white anything over 200? I know that 255 with LC isn't recommended in vray manual but why even that low for white?
                          Luke Szeflinski
                          :: www.lukx.com cgi

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                          • Originally posted by lukx View Post
                            I would like to know the theory why it's better not to use for white anything over 200? I know that 255 with LC isn't recommended in vray manual but why even that low for white?
                            I think it is because Gamma corrections changes the curve of midtones.
                            for my blog and tutorials:
                            www.alfasmyrna.com

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                            • i think i normally use 235...

                              i guess it depends on your workflow, do people who use max gamma correction tick the 'affect color selectors' box?
                              www.peterguthrie.net
                              www.peterguthrie.net/blog/
                              www.pg-skies.net/

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                              • Originally posted by peterguthrie View Post
                                i think i normally use 235...
                                For white I'm usually in about the same value zone, even though sometimes I need higher values (up to 250). I'm always kind of balancing them between the amount of burn and 'whiteness' in the render.

                                Originally posted by peterguthrie View Post
                                i guess it depends on your workflow, do people who use max gamma correction tick the 'affect color selectors' box?
                                I have the 'affect color selector' box enabled, yes. Otherwise choosing the proper colors and having them match (to a degree) with the render is pretty much impossible. Within my workflow anyway.

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