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  • #31
    Hey OmeN;

    I'm so busy with other projects at the moment I barely have time to visit the forum. In the worst case scenario, I'll grab this thread, expand on it a little more, and perhaps post it on the site...the second I get a chance....

    -Richard
    Richard Rosenman
    Creative Director
    http://www.hatchstudios.com
    http://www.richardrosenman.com

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    • #32
      Hey fellas, thanks for this great "tutorial"

      Now i have a stupid question, after rendering all the layers, whats the best way to get rid of the alpha "fuz" on the renders?

      eg.


      White fuz = bad, how do i compensate for this?

      Thanks

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      • #33
        Well nevermind folks, looks like i found out the problem, i forgot to check the pre-multiple the alpha check in max, go figure

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        • #34
          Just to bump this up again for peeps and to ask a question for myself:

          I understand how your setting it all up and you can get the "background" reflected onto the "character" or whatever it happens to be, what happens if the background is reflective as well and needs the "character" to have reflections on certain objects ?

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          • #35
            For those of you interested in the whole Pass Management side, there's a great plugin by Grant Adams (www.RPManager.com) that is invaluable for setting up Visibility Sets and Render Passes. It even automatically creates the folders for each pass for you. And best of all, it works seamlessly with VRay.

            This is what it looked like for our recently completed VROOM project:
            Imagine trying to save out a different file for each pass and each camera!!

            sigpic

            Vu Nguyen
            -------------------------
            www.loftanimation.com.au

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            • #36
              dejaVu:
              Nice one buddy ! Never seen that before.


              I'll still put this question up again incase somebody missed it:

              ----
              I understand how your setting it all up and you can get the "background" reflected onto the "character" or whatever it happens to be, what happens if the background is reflective as well and needs the "character" to have reflections on certain objects ?
              ----

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              • #37
                Thanks Richard, great information much appreciated.
                Richard De Souza

                www.themanoeuvre.com

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