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Shade MAP - Correct usage

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  • #31
    Just need the shademap creation to work with DR and I'll be a happy man
    www.peterguthrie.net
    www.peterguthrie.net/blog/
    www.pg-skies.net/

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    • #32
      I'm sorry peter but probably I didn't understand very well your previous images.

      The first is normal render without DOF...19 min ...ok
      The second with DOF 27 min... ok
      The third DOF with shademap 45sec and the fourth the shademap calculation 19min.

      If I understood you set the shademap....click render and after 19min(shademap calc)+45sec (shademap applied) you have the DOF version... is it right??
      The image after the shademap calculation is very different from the normal version... why?? It seems without any exposure control and vraycamera effect like vignetting...

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      • #33
        I just included the shademap one at the end to show how long it took, it comes before the final image calc. I guess it doesnt need to calc vignetting to make the shademap so it doesnt.
        www.peterguthrie.net
        www.peterguthrie.net/blog/
        www.pg-skies.net/

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        • #34
          tested on a little scene... just to understand how it works... and it's very impressive...
          Now I test it on a more complex scene...

          EDIT: tested on a more complex scene.
          DOF without shademap -> 37'15" 2277"

          Shademap creation ->28'15" 1695"
          DOF with shademap -> 2'47" 167"
          Total ------------------> 31'02" 1862"

          It's seems that it's possible to save a 20% in rendertime.
          All tested without DR.
          Last edited by bardo; 20-08-2012, 01:44 AM.

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          • #35
            Originally posted by peterguthrie View Post
            Just need the shademap creation to work with DR and I'll be a happy man
            Do you think it will have DR with the shademap in the NEXT UPDATE Vlado????

            This would certainly make the Shademap complete as currently the no DR limitations when creating the shademap means it just can't be used EVERYWHERE like it should be.

            Thanks for your time
            Jamie

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            • #36
              We need to do it anyway for the deep images support, so we'll definitely look into it and it will get into the nightly builds soon. Whether it will go into the next official service pack, I do not know yet (depends on the amount of changes required).

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #37
                Thanks Vlado!!

                Your kind words are always soothing to all 3D artists ears.

                Cheers
                Jamie

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                • #38
                  Shade map creation with DR is now supported in the nightly builds.
                  Both the client and server software should be updated.

                  Regards,
                  V-Ray for 3ds Max developer

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                  • #39
                    Originally posted by Vasil Minkov View Post
                    Shade map creation with DR is now supported in the nightly builds.
                    Both the client and server software should be updated.

                    Regards,
                    Thanks so much!!
                    How do I access the nightly builds as I have never done that befor????

                    Kind regards
                    Jamie

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                    • #40
                      You need to email is us to vray@chaosgroup.com; however keep in mind that we do not recommend using the nightly builds in production, as things may break as we work on them. Still, it would be helpful to get some feedback

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #41
                        vlado, is it difficult to have the nightly builds as another vray version??

                        I explain myself:
                        As you remind us the nightly builds are not production ready, but I suppose that most of us could be interested to test it, probably for just an added feature.
                        So I think it could be good to have the choice from the 2 versions (vray official 2.3 and the nightly build) as production renderer so for the daily jobs we use vray 2.3 and for testing we could switch on-the-fly to the nightly build with uninstall/install/uninstall/install for every test.

                        If it's already like this I'm interested me too to use nightly builds.

                        Thanks in advance

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                        • #42
                          Originally posted by bardo View Post
                          vlado, is it difficult to have the nightly builds as another vray version??
                          It will be a mess. In addition to the renderer itself, we also have the various V-Ray materials and lights, which are separate plugins too. I'm sure you don't want two versions of those either.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #43
                            Hi Vlado,

                            Just wondering if Distributed rendering for the Shademap Creation has been implemented in Vray 2.4???? I can't install 2.4 yet to check as I am halfway through a project.

                            Thanks
                            Jamie

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                            • #44
                              I think it's only in the nightlies, unfortunately.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

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                              • #45
                                Originally posted by vlado View Post
                                I think it's only in the nightlies, unfortunately.

                                Best regards,
                                Vlado
                                Any idea if it will be in the next service pack??? It's been in the nightlies for a while now & I really feel this would make a big difference to a lot of Vray users out there

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