Just wondering if any of you have seen this yet:
http://www.ronenbekerman.com/forums/...c-foliage.html
Basically everyone there is trying to create realistic, but as efficient as possible foliage. In terms of efficiency I'm talking viewport/ram efficiency, nobody there seems to care too much about render times.
Any ideas?
My thinking is that the 2sided material is probably the way to go, as SSS requires a closed volume in which to scatter light - and when we're talking about a tree with 10m polys - to apply a shell modifier to the leaves would be suicidal. Perhaps a Volume Solid shader like in Final Render might do the trick? I don't know, just thinking out loud.
http://www.ronenbekerman.com/forums/...c-foliage.html
Basically everyone there is trying to create realistic, but as efficient as possible foliage. In terms of efficiency I'm talking viewport/ram efficiency, nobody there seems to care too much about render times.
Any ideas?
My thinking is that the 2sided material is probably the way to go, as SSS requires a closed volume in which to scatter light - and when we're talking about a tree with 10m polys - to apply a shell modifier to the leaves would be suicidal. Perhaps a Volume Solid shader like in Final Render might do the trick? I don't know, just thinking out loud.
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