Originally posted by Morne
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Grant Warwick- Mastering Vray: Material Ideas Needed.
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admin@masteringcgi.com.au
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Mastering CGI
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Mastering V-Ray Thread
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--This might have been mentioned before, but I noticed it whilst playing with the chrome shaders--
The Shader Ball Scale seems a bit off, it would make more sense for the floor_diffuse to read 50mm, not 50cm and set the scene scale to match.
The scene is also set to a 50cm scale to match the floor_diffuse, but detailing of the shaders seem more suited to a 50mm ball IMHO, otherwise they are MASSIVE thumb prints!!
Would it change much to re-scale it? Is there specific reason for this scale factor?
Thanks...enjoying and learning loads so farSimon
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Max2017.1 | Vray 3.70.01| win11
ASUS Z790PLUS | i9 13900K | 64Gb RAM | Geforce GTX4070Ti
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Just found some time to explore the bonus scene, opened, fixed the resources paths and hit render.
1 hour 22 minutes on my 4 years old laptop (i7 1.6ghz, 6GB DDR3) using 3dsMax 2014 and Vray 2.40.04
Then I decided to tweak a bit the render settings in old fashion way, and WTF?! 15 minutes for the same resolution.
Mind the difference in specular pass, also there is brightness difference in beauty pass, I used a different LC settings and hit the reflective GI caustics on.
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Originally posted by Slazzo View PostMind the difference in specular pass, also there is brightness difference in beauty pass, I used a different LC settings and hit the reflective GI caustics on.
The only realy noticeable difference on the beauty is the grey metal part, the first one is uneven grey while the second is plain grey.
But looking at the Sample Rate vs the first Grant video, I'm now confused again, because it is clearly faster with lot of red part!!!
Grant imput is welcome on this mater, thanks.
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What is the best way to deal with 'stairstepping' bright edges (against the alpha for instance) with this method? I'm talking about the areas around the edge of window frames for example.Kind Regards,
Richard Birket
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Originally posted by tricky View PostWhat is the best way to deal with 'stairstepping' bright edges (against the alpha for instance) with this method? I'm talking about the areas around the edge of window frames for example.
Or you already did that and still getting the "stairs"?Kind Regards,
Morne
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Originally posted by Slazzo View PostJust found some time to explore the bonus scene, opened, fixed the resources paths and hit render.
1 hour 22 minutes on my 4 years old laptop (i7 1.6ghz, 6GB DDR3) using 3dsMax 2014 and Vray 2.40.04
Then I decided to tweak a bit the render settings in old fashion way, and WTF?! 15 minutes for the same resolution.
Mind the difference in specular pass, also there is brightness difference in beauty pass, I used a different LC settings and hit the reflective GI caustics on.
Like somebody else mentioned not long ago, anything longer than 30 minutes a frame per pc for animation and I start getting nervous.
Not to even mention now that 4K tv is starting to be the norm. My head hurts just thinking about doing an animation at 4K with this technique
So far to me anyways, this seems great for vfx and product shots where there's not much going on in the scene. Maybe a character that will be comped into a live shot or whatever. But for full CG scenes like a mall interior for example, I still need V-Ray to be a LOT quicker. 4 hours for 1 image at 2600px with 7 X i7 is just a bit much in my opinion. That being said, even though the renders are taking so much longer, my stuff looks a ton better than they did without this method.
I do like the final result however.
Will see how things go with Vray 3. So far I'm liking the beta very much!Last edited by Morne; 08-01-2014, 08:36 AM.Kind Regards,
Morne
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Originally posted by Morne View PostYes 15 minutes sounds a LOT better than more than 1 hour for this type of scene.
Originally posted by Morne View PostI do like this method as its easy to disect a scene, but the render times is still unacceptable to me.
For few years I didn't use AA lower than 1 24 (which was my default even by now), but in some cases i prefer using the fixed sampler, especially when there is lots of DOF, Motion Blur and other blurry effects so If setting up the scene with lots of subdivs and jumping from AdaptiveDMC to Fixed the render times become irrational long, so I tend to do it reversal, set the scene with the Fixed AA and then switch to AdaptiveDMC using the fixed value as maximum, and that worked for me really good in some cases + I always could change the sampler when needed without significant quality loss.
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I have noticed that it's difficult to balance between light and shadows. Most of my stuff is 1/3 in shadow, and you have to bump up things to get a clean render in the shadows, which is overkill in the light. So, my light will be blue, and my shadow will be red.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Just a heads up guys that there won't be a section in the forum for Mastering Vray so I'll get something else up ASAP for discussion.
Also a heads up that Chaos Group themselves are interested which is pretty cool haha!Last edited by grantwarwick; 08-01-2014, 04:22 PM.admin@masteringcgi.com.au
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Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
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Originally posted by Morne View PostSet your dome light to invisible and set environemnt background to black. In reflection override set the same hdri that you have in your dome light.
Or you already did that and still getting the "stairs"?Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Yep. Done that. Suprised in difference in render time, but at least it clears up jaggies.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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