By the way Grant, your website says to be expired.
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Grant Warwick- Mastering Vray: Material Ideas Needed.
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Originally posted by grantwarwick View PostColors need tweaking.
Here you go----> [ATTACH]15537[/ATTACH]
Sauce was 400cm wide (Sometimes you have to fudge scale with Xform mod to get desired effect with fog bias)
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Thank you Kosso_olli for that great tip (re Googling Grant).....
And Grant.... you are amazing ! Thank you so much for your instructional videos on Hard Surface Modelling - I'm inspired and learnt a ton. I sincerely thank you for your generosity, putting your knowledge out there into the 3D communityJez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Originally posted by JezUK View PostThank you Kosso_olli for that great tip (re Googling Grant).....
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Wow! Why did I not find this thread sooner? This will be an amazing resource to have Grant, thank you.
I have a quick query about some of your brushed metal shaders? How would you go about getting rid of the poles so that the grain constantly changes direction and never converges into a single point?
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Originally posted by stef.thomas View PostHmm... I would say that poly-modelling is exactly what Grant does, and does very well. Maybe your definition is different from mine?
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Originally posted by victorwol View PostBy the way Grant, your website says to be expired.
Originally posted by victorwol View PostThis looks awesome, but have to say I'm more impressed about the model,of the liquid there... How on earth you did that?
Originally posted by JezUK View PostThank you Kosso_olli for that great tip (re Googling Grant).....
And Grant.... you are amazing ! Thank you so much for your instructional videos on Hard Surface Modelling - I'm inspired and learnt a ton. I sincerely thank you for your generosity, putting your knowledge out there into the 3D community
It actually infuriated me pretty badly, I could drop a few names but it's not worth it.
Originally posted by DaveKW View PostI have a quick query about some of your brushed metal shaders? How would you go about getting rid of the poles so that the grain constantly changes direction and never converges into a single point?
Originally posted by stef.thomas View PostHmm... I would say that poly-modelling is exactly what Grant does, and does very well. Maybe your definition is different from mine?
Originally posted by AbeMata View PostThat ice shader is the hotness! Looking forward to the finished tuts.admin@masteringcgi.com.au
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