Maybe try Tesselate? Operate on polygons instead of triangles, set Tension to 0.0, and then bump up the iterations.
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I prefer the quadify modifier since it will try to keep all the polys roughly the same size. If your geo is really messy it might work better.www.seraph3d.com
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Originally posted by cheerioboy View PostMaybe try Tesselate? Operate on polygons instead of triangles, set Tension to 0.0, and then bump up the iterations.Bobby Parker
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Originally posted by Seraph135 View PostI prefer the quadify modifier since it will try to keep all the polys roughly the same size. If your geo is really messy it might work better.Kind Regards,
Morne
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