Hi all,
I am aware that this was probably discussed in the thread "mastering vray...", but it would take me too long to read over 1000 posts.
I'm not sure if I understand correctly how vray works with and without "divide shading subdivs".
As far as I understand, because computers are faster now, some people would like to increase the realism of renderings, while keeping the renderings smooth, by adding more samples to the shading rays as opposed to samples in the image sampler. That would mean more accuracy in shadows, scattering, etc. no?
With Vray as it was before V3, this was very hard to achieve because vray was changing some parameters automatically (by dividing shading subdivs) as we were adding more samples to shading rays. Correct?
By un-checking this option, the calculations become linear (sort of?), which would be nice and I understand why some users want this.
However, un-checking this, makes renderings way too slow. Does this have to do with that the default subdiv values for materials, lights, etc, are too high if they aren't divided?
Thanks!
I am aware that this was probably discussed in the thread "mastering vray...", but it would take me too long to read over 1000 posts.
I'm not sure if I understand correctly how vray works with and without "divide shading subdivs".
As far as I understand, because computers are faster now, some people would like to increase the realism of renderings, while keeping the renderings smooth, by adding more samples to the shading rays as opposed to samples in the image sampler. That would mean more accuracy in shadows, scattering, etc. no?
With Vray as it was before V3, this was very hard to achieve because vray was changing some parameters automatically (by dividing shading subdivs) as we were adding more samples to shading rays. Correct?
By un-checking this option, the calculations become linear (sort of?), which would be nice and I understand why some users want this.
However, un-checking this, makes renderings way too slow. Does this have to do with that the default subdiv values for materials, lights, etc, are too high if they aren't divided?
Thanks!
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