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  • Sandpaper Material?

    Has anyone ever tried to create a rough sandpaper material. So a really coarse one with nice reflection highlights. Somehow my material isn't giving me the poper results?? Any tip or hint?

    Cheers

    Click image for larger version

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    Ralf

  • #2
    Hard to tell from that image (without any environment to provide some context), but it doesn´t per se look "wrong" in my eyes. I would try to use it on a different object maybe something that resembles an actual folded sandpaper) and with variable light setup to properly test it.

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    • #3
      Have you considered scattering geometry (grains of sand) instead of displacement? PFlow, forest pro, multiscatter could all do it.
      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

      www.robertslimbrick.com

      Cache nothing. Brute force everything.

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      • #4
        Thx for your answers, the idea of using geometry souds interesting Ill give it a try, cheers

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        • #5
          You can scater it, then bake to displacement, then have a texture for it. You can even bake diffuse/reflection/etc/etc values as well to produce more different maps.
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

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          • #6
            Use an hdri and light with that, I think you may find it's fine.

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            • #7
              Originally posted by Dariusz Makowski (Dadal) View Post
              You can scater it, then bake to displacement, then have a texture for it. You can even bake diffuse/reflection/etc/etc values as well to produce more different maps.
              How would you bake a scatter to displacement?
              A.

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              www.digitaltwins.be

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              • #8
                Quickest way with a flat object is to use a orthogonal camera facing straight at it and render a z depth pass. The other way is to use a projection modifier on a second object (in this case a plane) to bake from, this is mostly used to bake high poly meshes down to low poly objects for games and stuff like that.

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                • #9
                  You should post an image of the type of sandpaper you are trying to create. What is the grit?

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                  • #10
                    Originally posted by Jason Stewart View Post
                    Quickest way with a flat object is to use a orthogonal camera facing straight at it and render a z depth pass. The other way is to use a projection modifier on a second object (in this case a plane) to bake from, this is mostly used to bake high poly meshes down to low poly objects for games and stuff like that.
                    Aah thank you I'm familiar with this method I just thought there was like a button I didn't know about
                    A.

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                    www.digitaltwins.be

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