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Changing 3ds max's bitmap bluring default...Vray's AA

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  • Changing 3ds max's bitmap bluring default...Vray's AA

    Hi all,

    I find myself ALWAYS changing the "blur" parameter of a bitmap from the default 1.0 to 0 (almost 0).

    Doing research on how to change the default to 0, I found that autodesk recommends "You should always use some blurring on your maps to avoid the type of scintillation, or aliasing that can occur when pixel details are reduced off in the distance."

    Any thoughts on this?
    Is this applicable to Vray's AA too?
    Does anyone know how to change this default?


    Thanks!
    Guido.

  • #2
    We have talked about this a lot. The trend has been to turn it off, but I am not sure why. Blurring it should be faster for VRay, and make things look less sharp, which is good. You can use VMC to control blur.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

    Comment


    • #3
      Originally posted by glorybound View Post
      We have talked about this a lot. The trend has been to turn it off, but I am not sure why. Blurring it should be faster for VRay, and make things look less sharp, which is good. You can use VMC to control blur.
      Sorry, I need to do a better job on searching on the forum then. Thanks mate.
      Guido.

      Comment


      • #4
        Actually, I can't find anything specifically about this. Do you have a thread in mind?
        Guido.

        Comment


        • #5
          I search bitmap filtering and a bunch came up. Here is one which is specific

          http://forums.chaosgroup.com/showthr...tmap+filtering
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            I would say that you should never turn off filtering, but that is my 25 or more years of CGI and real world photography talking. No lens is that sharp.

            For a stills do whatever you want. For an animation turning off filtering or turning blurring below about 0.4 or so is not a good plan in my experience, regardless of its effect on render times. I go out of my way to make things softer, using the "soften" image sampler at a radius of 3.5-4.3 as this is what real lenses do. And, no, that is not the same as blurring it in the post. It is slower than the area filter, but look at super bright highlight edges and they looks so much better that it is often worth the slight render hit.

            Comment


            • #7
              We seem to get into these trends and turning off filter was one. I tried turning it off, but it didn't speed things up; sometimes it slowed things down, so I stopped. Most of these optimization scripts now tell you to turn it off, or turn it way down, and usually for speed.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                I think a couple of the online training schools (like one that starts with G) started teaching this a while back... They do it in every program, not just Max. Never looks good to my eye. Textures crawl, and are unrealistically sharp. It typically appeals to the same crowd that likes a lot of unsharp masking I find you get a more photographic look by making things softer like real lenses, and then sharpening them a hint, like you would do for film, or like HD cameras do at the debayer stage.

                Comment


                • #9
                  I would advise against turning it off completely (though you can probably reduce the blur a bit). If you want sharper textures, in V-Ray 3.10 there is experimental elliptical filtering in VRayHDRI and you can play with that to see if you can get better results.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Originally posted by vlado View Post
                    I would advise against turning it off completely (though you can probably reduce the blur a bit). If you want sharper textures, in V-Ray 3.10 there is experimental elliptical filtering in VRayHDRI and you can play with that to see if you can get better results. Best regards, Vlado
                    Do you mean using VrayHDRI as a texture loader for any bitmaps as opposed to the standard bitmap node/map?

                    Stan
                    3LP Team

                    Comment


                    • #11
                      Originally posted by 3LP View Post
                      Do you mean using VrayHDRI as a texture loader for any bitmaps as opposed to the standard bitmap node/map?
                      Yes. There's not much that I can do about the standard bitmaps.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Originally posted by glorybound View Post
                        I search bitmap filtering and a bunch came up.[/url]
                        I wouldn't turn filtering off. I was referring just to the fake blurring on coordinates/blur.
                        I'll suggest a script on scriptspot that changes the blur to 0.1 or whatever. I may be lucky and someone will write it. Changing one by one is frustrating.
                        Guido.

                        Comment


                        • #13
                          Originally posted by Lupaz View Post
                          I wouldn't turn filtering off. I was referring just to the fake blurring on coordinates/blur.
                          I'll suggest a script on scriptspot that changes the blur to 0.1 or whatever. I may be lucky and someone will write it. Changing one by one is frustrating.
                          There's already one called "mass filtering". Does the job perfectly every time.
                          Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                          www.robertslimbrick.com

                          Cache nothing. Brute force everything.

                          Comment


                          • #14
                            Originally posted by Macker View Post
                            There's already one called "mass filtering". Does the job perfectly every time.
                            It seem to be unavailable.
                            (Sorry for my bad english)

                            Comment


                            • #15
                              So it does... I shall upload it tomorrow when I get to work, if you wish?
                              Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                              www.robertslimbrick.com

                              Cache nothing. Brute force everything.

                              Comment

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