We have been doing these for awhile using Unity. Create a sphere, map a static image or animation (360 Spherical 2:1 aspect ratio out of VRay) then add a Unity Camera with the Oculus extension script and export to Cardboard or Executable.
Question I have is does the parallax from the Vray Stereoscopic Camera add some sense of dimensionality to the experience over what I stated above?
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3d 360 panoramas for SAMSUNG Gear VR
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For GearVR stereo 3d images, i'm using the newest build of Vray: 3.20.02 and following the settings deflix posted at the start of this thread using the OTOY ORBX viewer. You can switch your camera to Cube 6x1 in the vray render dialog, and then save as an 8bit png. After that, you just drop it on your phone and view it~
I am working to solve some issues with scale (things look too big, or I feel too far off the ground), and adjusting the 'panoramic pole merging' setting in the stereo helper to see what it does exactly...apparently it adjusts the amount of 3d at the extremes of the viewing angle (top and bottom).
Eric.
Originally posted by short cirkuit View Posthey guys
what program are you using to convert the maps to the gear?
I currently have PANO2VR - will this do the trick?
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Hi
Can I ask is there a tutorial for using the Oculus Rift, with a Vray render ready Model?
I am about to order an OR, but am waiting for the announcement on in the next day or so.
Anybody have advise on the work flow I would be grafeful.
Thank you
philip
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hey guys
what program are you using to convert the maps to the gear?
I currently have PANO2VR - will this do the trick?
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The cubemap version works perfectly Vlado on the GearVR through the OTOY viewer, Thank you!!!!
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Originally posted by Bruce Hart View PostHey guys
We have a Sony Gear VR Headset in our office. We were just trying some stereo panos out yesterday and they work great - thanks Vlado and the team! Initially I was thinking we needed a top bottom format also, but the Gear headset will use images side by side fine if the filename uses the "filename_LR.jpg" naming convention..... I didn't know that it worked with equir stereo panoramas - is that with latest SDK.?
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Hey guys
We have a Sony Gear VR Headset in our office. We were just trying some stereo panos out yesterday and they work great - thanks Vlado and the team! Initially I was thinking we needed a top bottom format also, but the Gear headset will use images side by side fine if the filename uses the "filename_LR.jpg" naming convention
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thanks, i will wait until tomorrow then.
About the top/bottom thing, you mean rendering the left/right views on top of one another rather than side by side? Yes, is it possible?
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Originally posted by gmlealll View PostIs cube format included in 3.20.01 version ? also is there any way tor render stereo top/bottom in one go?
About the top/bottom thing, you mean rendering the left/right views on top of one another rather than side by side?
Best regards,
Vlado
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Vlado,
is cube format included in 3.20.01 version ? also is there any way tor render stereo top/bottom in one go?
thanks,
Guillermo Leal.
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