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3d 360 panoramas for SAMSUNG Gear VR
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I'm very curious as well. The deep image tech by Presenz is very intriguing as is the Light Field tech by Otoy. I know VR seems trendy right now, but I truly think its here to stay. I'd love to see Chaos get in front of it. Can't wait to see what happens!
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You're welcome, I wanted to try a stereo tour myself.
I'll be able to pump out my own once SP2 get released and the farm gets updated.
What lean website are you referring to? my portfolio website sbrusse.com? That has been done in few hours, just something to hold my vimeo showreel.
If you speak about the actual tour, it's all automated through KRPano, so no credit on this one beside setting it up
PS : I get even better performances with the browser than with a native app on windows.
That chromium beta with WebVR enabled just rocks, I hope you experience the same thing with your gearVR.
Cheers
Stan
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Originally posted by 3LP View PostHey!
Here it is :
http://wip.sbrusse.com/deflix/tour.html
I loaded up your 10 panos in stereo.
I never did a stereo tour before so I took a bit of time to understand, but it's was worth it as it's my final goal is to do some as well.
Haven't placed any hotspots but if you look down, you have some arrow appearing, they will let you navigate from one pano to another.
Hope you like it,
Cheers
Stan
Nice lean website too by the way - did you put it together yourself?
Cheers
Felix
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Hey!
Here it is :
http://wip.sbrusse.com/deflix/tour.html
I loaded up your 10 panos in stereo.
I never did a stereo tour before so I took a bit of time to understand, but it's was worth it as it's my final goal is to do some as well.
Haven't placed any hotspots but if you look down, you have some arrow appearing, they will let you navigate from one pano to another.
Hope you like it,
Cheers
StanLast edited by 3LP; 26-05-2015, 03:23 PM.
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The latest nightly builds now support Cube 6x1 camera type, which is also supported by the VRayStereoScopic helper, so that means that you can render cube panoramas right out of V-Ray.
Best regards,
Vlado
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Pretty cool mate,
Would you like me to convert them to krpano and host them somewhere for you?
It just take a few seconds and it's way more convenient to review
Stan
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Any example scenes available for Oculus DK2?Originally posted by vlado View PostIf you just want to view cube stereo images, we already have a build of V-Ray that can generate them. Would be good if you can test if it actually works - GearVR is not available over here yet (if ever...)
Best regards,
Vlado
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Right,
so I decided to give the higher ress a go.
I'd love to know what you guys think of it and if you see any difference in precision between low and high ress :
Low Ress - 8.000px wide : http://wip.sbrusse.com/vtour12/tour.html
High Ress - 14.400px wide : http://wip.sbrusse.com/vtour14/tour.html
Personally, with the oculus DK2 I don't see any difference.
Please let me know if you do.
PS : I did a crop render as I didn't wanted to wait 20h for the 14k render to finish
Cheers
Stan
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Originally posted by deflix View PostHi Stan,
Your panoramas look awesome and much nicer than the OTOY samples on Gear VR - Vray really is perfectly suited to this format which is 100% the format of the future for architects and way way more powerful than still images - it will be a penny-drop moment for all in time
Regarding output I have done substantial testing and have found some down-sampling benefits the lower res DK2 with equi-rectangular 7200x3600 Top-Bottom config to be the optimum. Gear VR on the other hand is pixel perfect at 18432x1536 cube-map format. This is a special 'super efficient' format for mobile VR.
Hope this helps
Glad you like it.
When you speak about 7200x3600, that would be for a single eye, right? So this means that it would be 14400x3600 for stereo?
So if we do a quick math :
oculus screen DK2 : 1920x1080.
Single eye on oculus DK2 : 1920/2 : 960 per eye.
7200px divided by 960px is 7.5.
360 degrees divided by 7.5 : 48 degrees.
This would mean that each eye has a FOV of 48 degrees.
To back this up, I tried to find the FOV of a one eye on oculus, but I couldn't find the info...
Thanks for your feedback, I'll try that ress
Stan
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We'll be adding the cube format very soon too, it's practically finished now...
Best regards,
Vlado
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Originally posted by 3LP View PostThanks guys, glad you like them, they are still early tests as we are not rolling this out on the farm/nodes till the SP has been released.
Those has been rendered 8k x 2k.
Actually, I'm not sure we need that much.
Vlado, do you know what is the maximum ress supported for the oculus?
I'm just guessing that with the pixel on a screen defining a certain field of view, for 360 degrees it would do X pixels.
IE : 1920 pixels for 110 degrees means that your would do ruffly 360/110*1920 : 6283 pixels, but a accurate number would be great
Render times : Single i7-3820 : 14h for the one in the stairs, 4h for the one close to the lifts and 8h for the one close to the desks.
Nothing that can't be rendered in 10-20 minutes on the farm with DR
We are actually thinking of making animations, that milestone will be cool, just waiting for the SP
Stan
Your panoramas look awesome and much nicer than the OTOY samples on Gear VR - Vray really is perfectly suited to this format which is 100% the format of the future for architects and way way more powerful than still images - it will be a penny-drop moment for all in time
Regarding output I have done substantial testing and have found some down-sampling benefits the lower res DK2 with equi-rectangular 7200x3600 Top-Bottom config to be the optimum. Gear VR on the other hand is pixel perfect at 18432x1536 cube-map format. This is a special 'super efficient' format for mobile VR.
Hope this helps
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Originally posted by vlado View PostIf you just want to view cube stereo images, we already have a build of V-Ray that can generate them. Would be good if you can test if it actually works - GearVR is not available over here yet (if ever...)
Best regards,
Vlado
PS - you really should get a Gear VR as i'm convinced your render engine will come to dominate the format - I could send you one potentially.....I'm in the UK but ordered mine from the US. let me know
Pps also might be useful to look into a Vray viewer for the Gear VR as currently OTOY'S viewer is the only one available at present and has a branded splash screen
Cheers,
Felix
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