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3d 360 panoramas for SAMSUNG Gear VR

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  • smashley
    replied
    I'm very curious as well. The deep image tech by Presenz is very intriguing as is the Light Field tech by Otoy. I know VR seems trendy right now, but I truly think its here to stay. I'd love to see Chaos get in front of it. Can't wait to see what happens!

    Leave a comment:


  • 3LP
    replied
    You're welcome, I wanted to try a stereo tour myself.
    I'll be able to pump out my own once SP2 get released and the farm gets updated.

    What lean website are you referring to? my portfolio website sbrusse.com? That has been done in few hours, just something to hold my vimeo showreel.
    If you speak about the actual tour, it's all automated through KRPano, so no credit on this one beside setting it up

    PS : I get even better performances with the browser than with a native app on windows.
    That chromium beta with WebVR enabled just rocks, I hope you experience the same thing with your gearVR.

    Cheers
    Stan

    Leave a comment:


  • deflix
    replied
    Originally posted by 3LP View Post
    Hey!

    Here it is :

    http://wip.sbrusse.com/deflix/tour.html

    I loaded up your 10 panos in stereo.
    I never did a stereo tour before so I took a bit of time to understand, but it's was worth it as it's my final goal is to do some as well.
    Haven't placed any hotspots but if you look down, you have some arrow appearing, they will let you navigate from one pano to another.

    Hope you like it,
    Cheers
    Stan
    Stan that's pretty awesome man! thanks very much for taking the time to do it. I think its a great way of viewing them in a browser.
    Nice lean website too by the way - did you put it together yourself?

    Cheers
    Felix

    Leave a comment:


  • 3LP
    replied
    Hey!

    Here it is :

    http://wip.sbrusse.com/deflix/tour.html

    I loaded up your 10 panos in stereo.
    I never did a stereo tour before so I took a bit of time to understand, but it's was worth it as it's my final goal is to do some as well.
    Haven't placed any hotspots but if you look down, you have some arrow appearing, they will let you navigate from one pano to another.

    Hope you like it,
    Cheers
    Stan
    Last edited by 3LP; 26-05-2015, 03:23 PM.

    Leave a comment:


  • deflix
    replied
    Originally posted by 3LP View Post
    Pretty cool mate,
    Would you like me to convert them to krpano and host them somewhere for you?
    It just take a few seconds and it's way more convenient to review

    Stan
    Thanks man - if you fancy then why not

    Leave a comment:


  • vlado
    replied
    The latest nightly builds now support Cube 6x1 camera type, which is also supported by the VRayStereoScopic helper, so that means that you can render cube panoramas right out of V-Ray.

    Best regards,
    Vlado

    Leave a comment:


  • 3LP
    replied
    Pretty cool mate,
    Would you like me to convert them to krpano and host them somewhere for you?
    It just take a few seconds and it's way more convenient to review

    Stan

    Leave a comment:


  • deflix
    replied
    Originally posted by wxyz View Post
    Any example scenes available for Oculus DK2?
    here are a few. concept design images so a little rough around the edges











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  • wxyz
    replied
    Any example scenes available for Oculus DK2?
    Originally posted by vlado View Post
    If you just want to view cube stereo images, we already have a build of V-Ray that can generate them. Would be good if you can test if it actually works - GearVR is not available over here yet (if ever...)

    Best regards,
    Vlado

    Leave a comment:


  • 3LP
    replied
    Right,
    so I decided to give the higher ress a go.


    I'd love to know what you guys think of it and if you see any difference in precision between low and high ress :
    Low Ress - 8.000px wide : http://wip.sbrusse.com/vtour12/tour.html
    High Ress - 14.400px wide : http://wip.sbrusse.com/vtour14/tour.html


    Personally, with the oculus DK2 I don't see any difference.
    Please let me know if you do.


    PS : I did a crop render as I didn't wanted to wait 20h for the 14k render to finish
    Cheers
    Stan

    Leave a comment:


  • 3LP
    replied
    Originally posted by deflix View Post
    Hi Stan,

    Your panoramas look awesome and much nicer than the OTOY samples on Gear VR - Vray really is perfectly suited to this format which is 100% the format of the future for architects and way way more powerful than still images - it will be a penny-drop moment for all in time

    Regarding output I have done substantial testing and have found some down-sampling benefits the lower res DK2 with equi-rectangular 7200x3600 Top-Bottom config to be the optimum. Gear VR on the other hand is pixel perfect at 18432x1536 cube-map format. This is a special 'super efficient' format for mobile VR.

    Hope this helps

    Glad you like it.

    When you speak about 7200x3600, that would be for a single eye, right? So this means that it would be 14400x3600 for stereo?

    So if we do a quick math :
    oculus screen DK2 : 1920x1080.
    Single eye on oculus DK2 : 1920/2 : 960 per eye.
    7200px divided by 960px is 7.5.
    360 degrees divided by 7.5 : 48 degrees.

    This would mean that each eye has a FOV of 48 degrees.
    To back this up, I tried to find the FOV of a one eye on oculus, but I couldn't find the info...

    Thanks for your feedback, I'll try that ress
    Stan

    Leave a comment:


  • deflix
    replied
    Originally posted by vlado View Post
    We'll be adding the cube format very soon too, it's practically finished now...

    Best regards,
    Vlado
    Awesome news!
    Id love to try it on the Gear if still possible

    Leave a comment:


  • vlado
    replied
    We'll be adding the cube format very soon too, it's practically finished now...

    Best regards,
    Vlado

    Leave a comment:


  • deflix
    replied
    Originally posted by 3LP View Post
    Thanks guys, glad you like them, they are still early tests as we are not rolling this out on the farm/nodes till the SP has been released.
    Those has been rendered 8k x 2k.

    Actually, I'm not sure we need that much.
    Vlado, do you know what is the maximum ress supported for the oculus?
    I'm just guessing that with the pixel on a screen defining a certain field of view, for 360 degrees it would do X pixels.
    IE : 1920 pixels for 110 degrees means that your would do ruffly 360/110*1920 : 6283 pixels, but a accurate number would be great

    Render times : Single i7-3820 : 14h for the one in the stairs, 4h for the one close to the lifts and 8h for the one close to the desks.
    Nothing that can't be rendered in 10-20 minutes on the farm with DR
    We are actually thinking of making animations, that milestone will be cool, just waiting for the SP

    Stan
    Hi Stan,

    Your panoramas look awesome and much nicer than the OTOY samples on Gear VR - Vray really is perfectly suited to this format which is 100% the format of the future for architects and way way more powerful than still images - it will be a penny-drop moment for all in time

    Regarding output I have done substantial testing and have found some down-sampling benefits the lower res DK2 with equi-rectangular 7200x3600 Top-Bottom config to be the optimum. Gear VR on the other hand is pixel perfect at 18432x1536 cube-map format. This is a special 'super efficient' format for mobile VR.

    Hope this helps

    Leave a comment:


  • deflix
    replied
    Originally posted by vlado View Post
    If you just want to view cube stereo images, we already have a build of V-Ray that can generate them. Would be good if you can test if it actually works - GearVR is not available over here yet (if ever...)

    Best regards,
    Vlado
    Hi Vlado sorry for the delay - this would be awesome how to arrange?

    PS - you really should get a Gear VR as i'm convinced your render engine will come to dominate the format - I could send you one potentially.....I'm in the UK but ordered mine from the US. let me know

    Pps also might be useful to look into a Vray viewer for the Gear VR as currently OTOY'S viewer is the only one available at present and has a branded splash screen

    Cheers,
    Felix
    Last edited by deflix; 22-05-2015, 04:05 AM. Reason: added postscript

    Leave a comment:

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