Hey guys,
Yes the panos are flipped and I have seems in the first one, everything should be fine in the other two url though as the first url was still a wip project
I'll see if I can sort that out in the next couple of days
Stan
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3d 360 panoramas for SAMSUNG Gear VR
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3LP, the first image there is flipped in X too, text is backwards, Macbook is flipped etc...
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hi 3LP there are seams in the first image... is there something wrong on my side..?
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Should be working great with a web-browser as any other google cardboard headset
This this out and let us know
http://wip.sbrusse.com/vtour_Cube/
http://wip.sbrusse.com/BB_CubeMap/
http://wip.sbrusse.com/AG_CubeMap/
Stan
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Has somebody tried and achieved viewing of stereo cube maps with Ziess VR One? Is there a App for it?
Thanks in advance
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Had the opportunity to test a Samsung Gear VR today coupled with a S6. Not the last version released some days ago but the previous one.
It looks way better that a DK2, pretty nice but not "OMG". I'll try to test some more things.Last edited by chris-x//; 04-12-2015, 03:22 AM.
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Okay I got my LG G3... really nice screen 5.5incher.
I also got the "VR for G3" which is an official 3d headset, and it is crap. It perfectly fits and is moulded for the G3 but the lenses in it are terrible.
In my other cheap ebay headset the G3 gives me the best VR experience, with a mobile device, that I have seen so far.
HOWEVER I've never tried a gear.
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Hey
KRPano works with cube maps, and those are scaled down to 1024*1024.
So for iphone specifically, you render out a cube render of 1024 in height.
So would be 6144x1024
You would need to convert the Vray cubemap to KRpano cubemap afterwards though
I don't know what's the math to have that exact amount of pixels with 360*180 spherical
Stan
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Originally posted by 3LP View PostYep because safari on iphone down uses the low ress version of the cube map who is automatically scalled down by safari to 1024.
So it would only be different on headsets that could use higher precision pano like the gearVR
Stan
I was afraid by the the 8K resolution display on all over this thread.
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Yep because safari on iphone down uses the low ress version of the cube map who is automatically scalled down by safari to 1024.
So it would only be different on headsets that could use higher precision pano like the gearVR
Stan
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Originally posted by 3LP View PostRight,
so I decided to give the higher ress a go.
I'd love to know what you guys think of it and if you see any difference in precision between low and high ress :
Low Ress - 8.000px wide : http://wip.sbrusse.com/vtour12/tour.html
High Ress - 14.400px wide : http://wip.sbrusse.com/vtour14/tour.html
Personally, with the oculus DK2 I don't see any difference.
Please let me know if you do.
PS : I did a crop render as I didn't wanted to wait 20h for the 14k render to finish
Cheers
Stan
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Oculus is designed for glasses, that's why they have two different lenses no?
Stan
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Originally posted by Morne View PostAre there any of these that work for people already wearing glasses?
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it is a blurring filter yes, but it is better than seeing pixels / pixel gaps and it is better than the frame rate dropping too low.
even ultra high ppi displays can still suffer from screen door effect if the pixels themselves are small vs the gaps.
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Originally posted by werticus View PostYou don't need PPI that high, the release version of the oculus has fresnel lenses that renders the pixels invisible even at 1024x1024 pixels.
at the end you still have a number of pixels that's covering a field of view, so I'm guessing at some stage you will se some sort of pixellisation, and if it's better than now where as if you see through a wire fence, the solution is not to get blurred or pixelated pixels IMO.
Unless I'm wrong with the optical technicity behind it
Stan
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