Announcement

Collapse
No announcement yet.

3d 360 panoramas for SAMSUNG Gear VR

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 3LP
    replied
    Hey guys,

    Yes the panos are flipped and I have seems in the first one, everything should be fine in the other two url though as the first url was still a wip project
    I'll see if I can sort that out in the next couple of days

    Stan

    Leave a comment:


  • Dave_Wortley
    replied
    3LP, the first image there is flipped in X too, text is backwards, Macbook is flipped etc...

    Leave a comment:


  • FSGFX
    replied
    hi 3LP there are seams in the first image... is there something wrong on my side..?

    Leave a comment:


  • 3LP
    replied
    Should be working great with a web-browser as any other google cardboard headset

    This this out and let us know
    http://wip.sbrusse.com/vtour_Cube/
    http://wip.sbrusse.com/BB_CubeMap/
    http://wip.sbrusse.com/AG_CubeMap/

    Stan

    Leave a comment:


  • 3dkad
    replied
    Has somebody tried and achieved viewing of stereo cube maps with Ziess VR One? Is there a App for it?
    Thanks in advance

    Leave a comment:


  • chris-x//
    replied
    Had the opportunity to test a Samsung Gear VR today coupled with a S6. Not the last version released some days ago but the previous one.
    It looks way better that a DK2, pretty nice but not "OMG". I'll try to test some more things.
    Last edited by chris-x//; 04-12-2015, 03:22 AM.

    Leave a comment:


  • werticus
    replied
    Okay I got my LG G3... really nice screen 5.5incher.

    I also got the "VR for G3" which is an official 3d headset, and it is crap. It perfectly fits and is moulded for the G3 but the lenses in it are terrible.

    In my other cheap ebay headset the G3 gives me the best VR experience, with a mobile device, that I have seen so far.

    HOWEVER I've never tried a gear.

    Leave a comment:


  • 3LP
    replied
    Hey

    KRPano works with cube maps, and those are scaled down to 1024*1024.
    So for iphone specifically, you render out a cube render of 1024 in height.
    So would be 6144x1024
    You would need to convert the Vray cubemap to KRpano cubemap afterwards though

    I don't know what's the math to have that exact amount of pixels with 360*180 spherical

    Stan

    Leave a comment:


  • fraggle
    replied
    Originally posted by 3LP View Post
    Yep because safari on iphone down uses the low ress version of the cube map who is automatically scalled down by safari to 1024.
    So it would only be different on headsets that could use higher precision pano like the gearVR

    Stan
    So, if we target iphone's owner (safari), we just need to render at 1024 x 712 px using the 360 FOV and sperical camera. So final outpout will be 2x(1024x712).
    I was afraid by the the 8K resolution display on all over this thread.

    Leave a comment:


  • 3LP
    replied
    Yep because safari on iphone down uses the low ress version of the cube map who is automatically scalled down by safari to 1024.
    So it would only be different on headsets that could use higher precision pano like the gearVR

    Stan

    Leave a comment:


  • fraggle
    replied
    Originally posted by 3LP View Post
    Right,
    so I decided to give the higher ress a go.


    I'd love to know what you guys think of it and if you see any difference in precision between low and high ress :
    Low Ress - 8.000px wide : http://wip.sbrusse.com/vtour12/tour.html
    High Ress - 14.400px wide : http://wip.sbrusse.com/vtour14/tour.html


    Personally, with the oculus DK2 I don't see any difference.
    Please let me know if you do.


    PS : I did a crop render as I didn't wanted to wait 20h for the 14k render to finish
    Cheers
    Stan
    Just tried with an iphone on safari and I don't fill any difference between the two.

    Leave a comment:


  • 3LP
    replied
    Oculus is designed for glasses, that's why they have two different lenses no?

    Stan

    Leave a comment:


  • DanielBrew
    replied
    Originally posted by Morne View Post
    Are there any of these that work for people already wearing glasses?
    I don't know but I think the one I have on my desk would be a little tight with glasses. I assume the adjustable focus should mean that you would be able use it without glasses though.

    Leave a comment:


  • werticus
    replied
    it is a blurring filter yes, but it is better than seeing pixels / pixel gaps and it is better than the frame rate dropping too low.

    even ultra high ppi displays can still suffer from screen door effect if the pixels themselves are small vs the gaps.

    Leave a comment:


  • 3LP
    replied
    Originally posted by werticus View Post
    You don't need PPI that high, the release version of the oculus has fresnel lenses that renders the pixels invisible even at 1024x1024 pixels.
    That sound great but what are we gonna see then? blurred pixels? double pixels? really big pixels?
    at the end you still have a number of pixels that's covering a field of view, so I'm guessing at some stage you will se some sort of pixellisation, and if it's better than now where as if you see through a wire fence, the solution is not to get blurred or pixelated pixels IMO.

    Unless I'm wrong with the optical technicity behind it

    Stan

    Leave a comment:

Working...
X