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3d 360 panoramas for SAMSUNG Gear VR

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  • short cirkuit
    replied
    Worked perfect mate that did the trick... theres also a post @ mintviz that I thought was a little useful too.....
    http://www.workshop.mintviz.com/tuto...scopic-helper/

    Thanks very much for your help.


    Originally posted by vlado View Post
    Set the aspect to 6:1, and then in the V-Ray stereoscopic helper, turn on the "adjust resolution" option. Set the camera type to "Cube 6x1", choose a suitable eye distance for your scene scale and that should be all.

    Best regards,
    Vlado
    Last edited by short cirkuit; 21-06-2015, 04:17 AM.

    Leave a comment:


  • vlado
    replied
    Set the aspect to 6:1, and then in the V-Ray stereoscopic helper, turn on the "adjust resolution" option. Set the camera type to "Cube 6x1", choose a suitable eye distance for your scene scale and that should be all.

    Best regards,
    Vlado

    Leave a comment:


  • short cirkuit
    replied
    Hi Vlado and thanks for your response.

    Yes these display perfectly.... but when i do my own render, i have tried using the cube6x1 output and im getting weird pinching above and below me.... I took your example images and put them in photoshop and they have an aspect ratio of 12. So I tried the aspect ratio of 12 and 6 and its doing the same kind of thing.... what should the aspect ratio be? Along with setting the camera to cube6x1, what else should I be doing?

    Originally posted by vlado View Post
    There are two pre-rendered cubic panoramas at the link below, can you get them to display fine?
    http://www.v-ray.com/features/sp2/

    Best regards,
    Vlado

    Leave a comment:


  • vlado
    replied
    Originally posted by short cirkuit View Post
    Everytime ive done a render in this format, i tend to get pinching when i look directly above and below me within the ORBX media player within the samsung gear
    There are two pre-rendered cubic panoramas at the link below, can you get them to display fine?
    http://www.v-ray.com/features/sp2/

    Best regards,
    Vlado

    Leave a comment:


  • short cirkuit
    replied
    Hi all


    Just purchased the samsung vr yesterday and im struggling to get it to work right for the new cube6x1 output. I can get the panorama working great and easily by simply changing the camera output to spherical and then overrideing, the FOV to 360 and then changing the image aspect to 2.0 - that works great for the panoramas. But for the cube6x1 output, do we need to change the image aspect ratio to a particular number? Everytime ive done a render in this format, i tend to get pinching when i look directly above and below me within the ORBX media player within the samsung gear
    Thanks

    Leave a comment:


  • Vizioen
    replied
    Just to say my google cardboard has arrived today and my renders work perfectly with the google cardboard app

    workflow:
    1. Make a render with the spherical camera with settings at 360 FOV and 180 vertical direction. Also put your camera more or less in the middle of the height of the room (if it's an interior); to make sure the verticals are straight to begin with.
    2. Make sure the render has a ratio of 2:1. I made a render at 10.000px x 5000px but I think you can get away with half.
    3. Rename your render to something that begins with PANO_ (for example PANO_Render1.jpg)
    4. Put the render in your DCIM > Camera folder on your phone (if you have Android, don't know about crApple iOS)
    5. Start the google cardboard app and go the photo sphere app.
    6. Enjoy cheap virtual reality

    Leave a comment:


  • AlexP
    replied
    Just wondering if anyone has gotten anywhere with viewing the stereo panos offline on iOS?
    I found a free app called Mobile VR Station, which is functional but a bit clunky to use.

    @3LP I tried again, killing all chrome instances, and chromium instantly crashes on opening! Im going to try on a clean PC soon as.

    Leave a comment:


  • 3LP
    replied
    Originally posted by AlexP View Post
    Thanks, I tried exactly that but dont see any VR icon. I'll have another look, at least I know I was on the right path.... Additionally, does anybody know how to view a stereo pano offline on iOS or Android for use with cardboard?
    I had also some issues at my first try,
    Make SURE you don't have ANY instance if chrome running when dealing with chromium, go to the task manager to double check and kill everything.
    Once you're right, do the process again disabling and re-enabling WebVR and it should work.
    I took a couple of hours to figure out that I still had some sort of chrome running and that was blocking chromium to work as expected.

    Stan

    Leave a comment:


  • NicoC
    replied
    Originally posted by AlexP View Post
    Thanks
    Amazed you cant just add panos etc to the google cardboard app..??
    Yes, I have the same feeling. We're trying to get something usable with Android Cardboard with no luck so far. A kind of "VR for dummies" would be great
    I'm about to try this app suggested by DanielBrew, let's hope it will work as expected !

    Leave a comment:


  • AlexP
    replied
    Thanks
    Amazed you cant just add panos etc to the google cardboard app..??

    Leave a comment:


  • DanielBrew
    replied
    Originally posted by AlexP View Post
    Additionally, does anybody know how to view a stereo pano offline on iOS or Android for use with cardboard?
    I've been using this It works ok but I don't think the image quality is as good as 3LP's online KRPano.

    Leave a comment:


  • AlexP
    replied
    Thanks, I tried exactly that but dont see any VR icon. I'll have another look, at least I know I was on the right path....

    Additionally, does anybody know how to view a stereo pano offline on iOS or Android for use with cardboard?

    Leave a comment:


  • 3LP
    replied
    You need to use the beta version if chromium, and enable the WebVR through the flags

    Here is the copy/past explanations I received from the dev from KRPano :


    1. download the special Chrome build with WebVR support here (the 'Chromium_WebVR_Win_SDK_0.5.0.1.7z' file):

    https://drive.google.com/folderview?...p=sharing#list

    2. extract it anywhere (download the '7zip' software to extract '7z' files).

    3. Close any currently running Chrome window and start the 'chrome.exe' from that version.

    4. Enter 'chrome://flags/' into the url bar

    5. Search for the 'Enable WebVR' option and enable it

    6. Restart Chrome

    7. Done, now you have a Chrome version with WebVR support. Now open the tour, press the VR icons and use your Oculus Rift with it (which should be in Direct-Mode for best performance).


    Once that's done, you should see a goggle icon in the bar and be able to swap to VR mode.
    This is simply the easiest/best way to experience VR that I could find as chrome is having direct access to the VR drivers of oculus.

    Let me know how you go,
    Stan

    Leave a comment:


  • AlexP
    replied
    Can anyone explain how exactly we view these stereo panos on the Oculus DK2?
    For example if I wanted to just check this one out http://wip.sbrusse.com/deflix/tour.html

    Leave a comment:


  • 3LP
    replied
    Yes, a lot:
    Have a look et my tests from my previous posts, you'll see a massive difference between a single pano and a stereo pano.
    The tech used behind to view it (unity, krpano, otoy, etc) doesn't change anything, that's just to container.

    Stan

    Leave a comment:

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