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BF+BF is limited light bounces and tends to be darker than BF+LC. Other than that, the GPU renderer is its own thing; for simple stuff it will match with the CPU/production renderer, but as the shaders get more complicated, the results will likely diverge.
Hey Vlado, I have this new issue in two different forums, cause I saw someone started this "New Physical camera its a mess" with vray camera both render quite similar. seems in 2016 the differ a little, but using the new physical camera they differ a lot. lets find a solution in this forum since it has to do with the physical camera and it's in one spot.
Hey Vlado, I have this new issue in two different forums, cause I saw someone started this "New Physical camera its a mess" with vray camera both render quite similar. seems in 2016 the differ a little, but using the new physical camera they differ a lot. lets find a solution in this forum since it has to do with the physical camera and it's in one spot.
Best to get me some example scene so that I can debug what's going on. You can send it to vlado@chaosgroup.com
This is a scene WIP for a client, how do we handle me sending you this scene. Also it is 78mb
Well, if the problem is exposure, just remove the geometry and put some dummy one, leaving the lights and the camera the same. You can use any number of online storage sites to upload the files (dropbox etc) or if you don't want to do this, email me and I will send you FTP infos to upload on our support website.
Well, if the problem is exposure, just remove the geometry and put some dummy one, leaving the lights and the camera the same. You can use any number of online storage sites to upload the files (dropbox etc) or if you don't want to do this, email me and I will send you FTP infos to upload on our support website.
Best regards,
Vlado
Okay I sent you a dropbox with the scene for testing to the email you provided.
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