If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
It seems that the seconds of the shutter speed doesnt make any difference in the exposure. I dont know what is the problem.
The Exposure Gain setting controls the exposure as long as it's set to Target. That means, no matter how much you change shutter speed or aperture Vray will always change the iso to make sure the overall exposure is the same as the target EV (try increasing EV to around 12 if it's overexposed). If you switch it to manual iso it functions the same as the old VrayPhysicalCamera did.
forgive my dumbness, but what does the new physical camera do thats so cool? Im still using Vlados script above to keep the vrayphysical camera....
it doesnt help that I aint a camera guru but any direction would be appreciated.
forgive my dumbness, but what does the new physical camera do thats so cool?
It has a better viewport representation (you can preview the DOF effect even). Also, exposure lock - you can adjust DOF/moblur without these affecting the image brightness. Finally, it's a part of 3ds Max now, so 3rd party tools have no excuse to not support it
I yet have to try it out properly, the first thing I noticed though is that the interface seems more complex. But hey - if it works it's just a matter of getting used to. He who can find the checkbox in VRay should be able to get along with a slightly more complex UI of a new camera :P
Software: Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Comment