For me, the problem is not necessarily the embed of film response curves.
These are just film filters and, as Vlado said, i don't find any relevance in using them now that the era of video-cameras is almost gone.
If you really want to apply such an "instagram" filter, you are free to do it in your compositing software... and if you want to have the consistency between your filter in compositing software and the VFB, then i think the LUT profiles are quite ok (unless there are any bugs, that need fixing).
Now, my actual issue, as Grant also mentioned and tested it, and as i have noticed it long time ago when i mentioned this to you, Vlado, about half a year or an year ago...(but i didn't know exactly what was the problem or where to look into for doing any tests - Grant got it right though), is that the photographic exposure (specifically, the curves) are not working as realistically as they do in iRay or Corona (and now Octane - i haven't tested Octane personally).
Vray comes with a flat linear curve that is hard and quite impossible adjusting to match photorealism exactly.
All in all, the image in Vray comes with more vibrant colors, and has stronger highlights and darks...(i render as 32bit .exr and apply the curves in comp) that i find quite impossible to balance in comp(using curves). So, as part of my compositing routine, on top of everything, i always have to apply a desaturation filter and 2 curve filters to brighten the blacks a bit and clamp the highlights a bit as well... in order to try to match iRay or Corona... and even then, i'm still not happy with the result. iRay and Corona seem to have a much more and balanced lighting and colors in the raw render.
Maybe it's just me that i can't get it right, but Grant noticed that too in his IronMan test:
Vray image has:
- stronger highlights
- darker darks
- more vibrant / saturated colors (even in the HDRI behind)
- falloff / curve / balance between bright points and darks is steep, not that mild: Look at the highlight on the golden part of the IronMan's legs: Octane's transition from highlights to the less reflective area next to that highlight is much more natural, while Vray's is much more contrasty.
These are just film filters and, as Vlado said, i don't find any relevance in using them now that the era of video-cameras is almost gone.
If you really want to apply such an "instagram" filter, you are free to do it in your compositing software... and if you want to have the consistency between your filter in compositing software and the VFB, then i think the LUT profiles are quite ok (unless there are any bugs, that need fixing).
Now, my actual issue, as Grant also mentioned and tested it, and as i have noticed it long time ago when i mentioned this to you, Vlado, about half a year or an year ago...(but i didn't know exactly what was the problem or where to look into for doing any tests - Grant got it right though), is that the photographic exposure (specifically, the curves) are not working as realistically as they do in iRay or Corona (and now Octane - i haven't tested Octane personally).
Vray comes with a flat linear curve that is hard and quite impossible adjusting to match photorealism exactly.
All in all, the image in Vray comes with more vibrant colors, and has stronger highlights and darks...(i render as 32bit .exr and apply the curves in comp) that i find quite impossible to balance in comp(using curves). So, as part of my compositing routine, on top of everything, i always have to apply a desaturation filter and 2 curve filters to brighten the blacks a bit and clamp the highlights a bit as well... in order to try to match iRay or Corona... and even then, i'm still not happy with the result. iRay and Corona seem to have a much more and balanced lighting and colors in the raw render.
Maybe it's just me that i can't get it right, but Grant noticed that too in his IronMan test:
Vray image has:
- stronger highlights
- darker darks
- more vibrant / saturated colors (even in the HDRI behind)
- falloff / curve / balance between bright points and darks is steep, not that mild: Look at the highlight on the golden part of the IronMan's legs: Octane's transition from highlights to the less reflective area next to that highlight is much more natural, while Vray's is much more contrasty.
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