Is there a version Berconmaps for 3ds Max 2016?
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Berconmaps for 3ds Max 2016
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Sooner or later we'll have to find a good replacement for Bercon. Something that can get developed more. Don't get me wrong, Bercon is awesome, it's just that the original author is not doing anything with it anymore and we can't ask Vlado everytime to recompile it for a new version like the last one, or can we?
Can't it just become part of V-Ray? That would be greatKind Regards,
Morne
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I deeply agree!
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Its strange that 3rd party plugins, like Walls & Tiles, relay on other scripts that are not being developed. It sounds like a house of cards.Bobby Parker
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Originally posted by Richard7666 View PostWhy is the issue of old plugins not working with new versions such an issue with Max?
From memory, Maya plugins don't typically need to be recompiled for every version. Or at least, it's less common?
If my memory serves right, Max is actually based on an ancient core code which dates back to DOS days and hasn't been touched much since then. Every new addition is bits and pieces of code stitched on top of this old core which has lead to Max becoming a bloated mess. You can even see this by the sheer size of the installation - it's several gigabytes while Blender is just a couple of hundred megabytes! And it's not like Blender can't do pretty much the same things as Max (it even has built-in sculpting and painting which Max doesn't have).
Would someone be able to confirm my theory?Aleksandar Mitov
www.renarvisuals.com
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I don't know the exact reason why Max needs it's plugins recompiled but I've been using Max since 2.5 and it's needed new plugins nearly every time.
Sometimes plugins last across 2 versions and still work (2015/2016 for example). It's a huge pain, and one of the reasons I skip every other Max version, as by the time all the plugins have been re-compiled the next version of Max is due.
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Originally posted by Alex_M View PostThis is pure speculation from my side but I suspect it's because at the moment Max is going through a core rebuild in order to to get it's code up to date with today's hardware and software capabilities. Because of this, they gradually rework the core code every 2nd release so plug-ins have to be recompiled every 2nd release.
If my memory serves right, Max is actually based on an ancient core code which dates back to DOS days and hasn't been touched much since then. Every new addition is bits and pieces of code stitched on top of this old core which has lead to Max becoming a bloated mess. You can even see this by the sheer size of the installation - it's several gigabytes while Blender is just a couple of hundred megabytes! And it's not like Blender can't do pretty much the same things as Max (it even has built-in sculpting and painting which Max doesn't have).
Would someone be able to confirm my theory?
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