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Rebus Farm - Render Mask Supported?

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  • Rebus Farm - Render Mask Supported?

    Does anyone know if Render Mask is supported on Rebus Farm?

    Thanks,

  • #2
    Unfortunately as I tried it about a month ago it wasn't supported; something about technical reasons how they split the render to their machines. Basically each machine is rendering a seperate (crop) image and they're stitched together after rendering, so a render mask would not work.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

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    • #3
      Bummer Thanks for the info.

      Comment


      • #4
        Hm, but why wouldn't it work? There's no problem to do crop/region renders with the render mask?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Did you do a masked render at rebus? Like I said, my info is a month or maybe even two old - so they might have changed something.
          I spoke with the rebus guys and they said that for the technical reasons it wouldn't work.

          EDIT:
          I think you misunderstood - They actually split the scene in 100 small scenes and then render that, they don't select crop/region rendering in max as I understood it.
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

          Comment


          • #6
            Originally posted by Art48 View Post
            I think you misunderstood - They actually split the scene in 100 small scenes and then render that, they don't select crop/region rendering in max as I understood it.
            Yes, I get that; but if the include/exclude list is used to specify objects for the render mask, I can't imagine any reason why it wouldn't work; after all it's just like rendering a normal image. Anyways, I guess it's their problem.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Oh I think actually I did not read the thread properly - I am talking about the texture render mask feature only, and I don't know about the other ones regarding rebus - sorry for any confusion caused.
              Software:
              Windows 7 Ultimate x64 SP1
              3ds Max 2016 SP4
              V-Ray Adv 3.60.04


              Hardware:
              Intel Core i7-4930K @ 3.40 GHz
              NVIDIA GeForce GTX 780 (4096MB RAM)
              64GB RAM


              DxDiag

              Comment


              • #8
                Just tested it and it works using layers option. I am sure it didn't work before but now it does

                Comment


                • #9
                  Good to know!
                  Software:
                  Windows 7 Ultimate x64 SP1
                  3ds Max 2016 SP4
                  V-Ray Adv 3.60.04


                  Hardware:
                  Intel Core i7-4930K @ 3.40 GHz
                  NVIDIA GeForce GTX 780 (4096MB RAM)
                  64GB RAM


                  DxDiag

                  Comment


                  • #10
                    Selected does not work for obvious reasons (maybe not so obvious ) But Layers does work very well.

                    Comment


                    • #11
                      Originally posted by azapata View Post
                      Selected does not work for obvious reasons
                      "Selected" doesn't even work in-house via Backburner, so that's not RebusFarm's fault

                      Comment


                      • #12
                        You could make a pre-render script that select the objects maybe?
                        Software:
                        Windows 7 Ultimate x64 SP1
                        3ds Max 2016 SP4
                        V-Ray Adv 3.60.04


                        Hardware:
                        Intel Core i7-4930K @ 3.40 GHz
                        NVIDIA GeForce GTX 780 (4096MB RAM)
                        64GB RAM


                        DxDiag

                        Comment

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