Do you guys remember chrysler, that shared their meshed cad models with community ? I have 'em, if that will help to profile rt for a better experience.
Announcement
Collapse
No announcement yet.
The breathtaking future of automotive visualisation
Collapse
X
-
-
-
Simply put moving a light in VrayRT is too slow... and light boards... too slow... changing materials and light values is fast enough.Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
Comment
-
Originally posted by Dave_Wortley View PostSimply put moving a light in VrayRT is too slow... and light boards... too slow...
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Originally posted by vlado View PostYes, we found that out; we do have special optimizations to handle these cases, but apparently we are also updating a lot of other stuff unnecessarily in that case. Will fix it.
Best regards,
Vlado
Comment
-
Yeah, lights are obvious but we often use texture light boards, planes with VrayLightMtls on or VRay Materials for just bounce boards... these are often visible to camera off... some way to identify these as 'lights' might be useful for VrayRT to not rebuild the entire geometry.Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
Comment
-
Originally posted by FSGFX View PostAudi did some VR demos at CES with a modified Unreal Engine. Great images in realtime of 7 mio poly Cars.
"The fact that you're looking at a render never quite escapes you, because the lighting and reflections off the cars just doesn't shine like it does in real life."
"Great" is highly subjective a quality.
Some of the corners cut for realtime are just too big to pass the usual scrutiny a place like this forum subjects images to, not to mention the usual makers' paranoia about fidelity.
I wouldn't panic just yet (i have worked at RTT in Munich, and at Macke for a brief stint years ago. Just so we know i'm not para-dropping unto the subject out of nowhere.)...
VR has its uses, and will grow by leaps and bounds, but it's not the one solution to all problems.Last edited by ^Lele^; 19-01-2016, 06:02 AM.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
Originally posted by vlado View PostDefinitely yes. The more, the better
Best regards,
Vlado
Originally posted by Dave_Wortley View PostYeah, lights are obvious but we often use texture light boards, planes with VrayLightMtls on or VRay Materials for just bounce boards... these are often visible to camera off... some way to identify these as 'lights' might be useful for VrayRT to not rebuild the entire geometry.
Comment
Comment