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  • Alan Iglesias
    replied
    Originally posted by soulburn3d View Post
    ...the new BBM is awesome and well worth upgrading.
    No doubt, Neil. I have wished for this sort of thing for years...can't wait to try it.

    Well done,

    -Alan

    Leave a comment:


  • soulburn3d
    replied
    Originally posted by DaveKW View Post
    We aren't running 2017 at the moment, is it safe to say if you have VRay you might as well stick with TriPlanarTex?
    The max 2017.1 BlendedBoxMap has tons of extra features that Triplanar does not. So I'd recommend upgrading personally. But I certainly thank vlado for writing the triplanar, it was a good stop gap, and plus, if one day it makes it into say the maya version of vray, you could potentially move your triplanar assets from max to maya and back, which I doubt you'll ever be able to do with the max BlendedBoxMap. But if you stay inside max, the new BBM is awesome and well worth upgrading.

    - Neil

    Leave a comment:


  • soulburn3d
    replied
    Originally posted by Ihno View Post
    Also the Blended box map is interesting with its 6 input maps and projection lock.
    I'm wondering if Chaos Group gave them the Triplanar map code...

    The Blended Box Map looks like its designed by Neil Blevins
    AD must have studied the soulburnscripts and Neil's workflows.
    The max BlendedoxMap isn't based on the vray code, it's written from scratch. And I consulted on the plugin's design, but the real heroes are the designers and coders at autodesk that finally made this happen.

    - Neil

    Leave a comment:


  • ALEX_SPYROPOULOS
    replied
    Originally posted by GLASS-CANVAS View Post
    FYI we've been having some graphics card weirdness in 2017, and it was fixed by doing the following:

    One thing to try here is to delete your shader caches from within 3ds Max. You can find them here: "C:\Users\%username%\AppData\Local\Autodesk\3dsMax \2017 - 64bit\ENU\en-US\plugcfg" The file name is called: "maxFxoCache.dat". Make sure Max isn't running when you do this, and then fire Max back up after you've deleted the file.

    This fix was suggested by Autodesk's new support guy on their forums, Alfred DeFlaminis. Unlike in previous years, he actually seems to care about solving problems people have been having!
    Yes Alfred is really nice and tries to follow up. But i did this and loads more but i still had crashes. There should be one more patch soon i assume. But i can't have that many crashes and while 2017 looks cool visually it was unstable for me. I even tried different cards and drivers. I will give it a go when i have a 'slower project'

    Leave a comment:


  • GLASS-CANVAS
    replied
    FYI we've been having some graphics card weirdness in 2017, and it was fixed by doing the following:

    One thing to try here is to delete your shader caches from within 3ds Max. You can find them here: "C:\Users\%username%\AppData\Local\Autodesk\3dsMax \2017 - 64bit\ENU\en-US\plugcfg" The file name is called: "maxFxoCache.dat". Make sure Max isn't running when you do this, and then fire Max back up after you've deleted the file.

    This fix was suggested by Autodesk's new support guy on their forums, Alfred DeFlaminis. Unlike in previous years, he actually seems to care about solving problems people have been having!

    Leave a comment:


  • ALEX_SPYROPOULOS
    replied
    I uninstalled 2017 and i am back to 2016.

    Max 2017 is unstable for me, difficult to debug but had 5 to 10 crashes a day. In 2016 i had 2 per week and they usually were me pressing one too many subdivisions.
    Windows 10 pro - vray 3.4 - and max 2017 sp3 +update 01 . Back to 2016.

    Leave a comment:


  • JezUK
    replied
    Originally posted by Raph4 View Post
    vray fully working with 2017.1

    Edit: but I have not tested with new .1 feature...
    With this update, 3ds max still create dump file on exit, without reason
    Again, the exact opposite - no more dump files on exit

    Leave a comment:


  • JezUK
    replied
    Originally posted by glorybound View Post
    I am at about 5 crashes today, since the update.
    I've found the opposite, been using 2017.1 and it's wonderful

    Leave a comment:


  • gandhics
    replied
    Originally posted by lukx View Post
    do not install the .1 update ! I got this error and max stopped working: https://forums.autodesk.com/t5/3ds-m...t/true#M125935
    Check ALL your plugin.ini file if u have any folder which doesn't exist.

    If you have not install MR, you would not have MR folder.
    But, pluginSetting.ini in your ENU would have this entry.
    Delete any ini entry which doesn't exist.

    Leave a comment:


  • gandhics
    replied
    I think it is mostly win 10 issue.
    Almost all report I saw was win10.
    Also new 10xx user seems having more problem.

    I'm on win7 with 780Ti/960/560.
    All OK.

    Leave a comment:


  • glorybound
    replied
    I am at about 5 crashes today, since the update.

    Leave a comment:


  • lukx
    replied
    Originally posted by glorybound View Post
    It seem that there isn't issues for WIN10 users, just the WIN7 folks. And it seems that it is wide spread.
    I'm on WIN10 and it crashed

    Leave a comment:


  • Sbrusse
    replied
    My point 10 reply above really make so much sense :/

    Leave a comment:


  • pixelplume
    replied
    still unusable for me even after update as I have a quadro k2000m card and it loves to crash......Alfred DeFlaminis over in the Autodesk forums has been really helpful and is still looking into it....

    Leave a comment:


  • glorybound
    replied
    It seem that there isn't issues for WIN10 users, just the WIN7 folks. And it seems that it is wide spread.

    Leave a comment:

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