This has been discussed many times before. Vray like any other renderer is just a tool, its up to the artist to utilize it. Its all about how to get there easier/faster. In terms of flexibility I think vray is one of the most mature render engines out there. While corona can do interior/exterior renderings, there will be a lot of short comings, when it comes to things like particles, fx, pass ids etc. The only real way to get all of those features implemented is to have the renderer being worked on for many years getting user's feedback and building tools based of of that.
Imho it terms of light transport (the look of gi/lighting) vray does pretty well and other engines do compare (like Vlado already posted). I think the beauty of images actually comes more from textures and shaders, then the lighting (light is also important of course).
if you look at any of your favorite images you will see the amount of texture detail is enormous, which most generic renders lack because it also takes a lot of time to create/set them up. And a final touch of course in post, adding that nice effect of volumetrics, depth, noise, abberation etc all the natural effects from camera ultimately make the image look great.
Imho it terms of light transport (the look of gi/lighting) vray does pretty well and other engines do compare (like Vlado already posted). I think the beauty of images actually comes more from textures and shaders, then the lighting (light is also important of course).
if you look at any of your favorite images you will see the amount of texture detail is enormous, which most generic renders lack because it also takes a lot of time to create/set them up. And a final touch of course in post, adding that nice effect of volumetrics, depth, noise, abberation etc all the natural effects from camera ultimately make the image look great.
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