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I started with Corel 3D and Bryce lol and then when stumbled across 3dsmax 1.0 I bought that and used scan line for a couple years until the GI engines started coming out of the woodwork and I started playing with PovRay, Brazil and Final Render... and was just about to buy FR when my work sent me to Siggraph and I met the FR guys and within 5 min of listening to them talk and trash talk about all the other engines I got the impression that they were kind of arrogant dicks and kept my money and left the booth and never looked back and to this day own nothing from Cebas even though they may have changed and all it just left a bad taste in my mouth. Forward to a month or so later and I somehow stumbled on to a forum that Vlado was showcasing this new V-Ray engine as an alpha and even though it was a little buggy I stuck with it as I had quite a few talks at the time with Vlado and figured out pretty quick that this guy is a F****ing genius and a super nice guy as well. As soon as the pre-sales for V-Ray went up I scrounged enough money up to buy it and have never regretted it.
One of my strongest memories is I had a render to do on the Canada Day long weekend (quite a few years ago) for a client that was a 14 foot by 40foot street view of 6 houses and when I did the initial render on the Saturday the window and door frames were black in places and I was freaking out and couldn't figure out why so I packaged up the file and sent Vlado a message about the problem and being that it was a Saturday I thought I was screwed till Monday or Tuesday which the job was due on Tuesday. Anyway I get an email back from Vlado not 10 minutes later saying he'll look into it and just with that I was ecstatic that he took the time to reply on a weekend to a single seat user, and THEN I think it was only an hour or two later he sent a new message back saying he figured it out and for me to install the attached patch which is now the 'Secondary Rays Bias' do deal with overlapping faces, and I was able to render and get the job done on time and that cemented even more my confidence in Chaosgroup and V-Ray and loyalty to Vlado and Peter.
Corona looks cool and all but for what I need, V-Ray is still more than adequate. I have no opinion all about Corona as I have never used it but I believe render engines these days are like actual artist paint brushes, and all the brushes are pretty similar in what their purpose is and some do make tasks faster or shorter but its more the person holding the brush that makes the killer art and not the brush its self.
*Short version* Not that I'd like to admit it but I think I may have been doing this for longer than some of the members have been walking this planet lol.
Cheers,
-dave
Cheers,
-dave
â– ASUS ROG STRIX X399-E - 1950X â– ASUS ROG STRIX X399-E - 2990WX â– ASUS PRIME X399 - 2990WX â– GIGABYTE AORUS X399 - 2990WX â– ASUS Maximus Extreme XI with i9-9900k â–
Started with LightWave 3D on Amiga with 14 MHz It was in 94 or so. Then changed Amiga to Pc and 3ds max (LightWave on Pc was really bugy that time), tests FinalRender and V-Ray and bought V-Ray in some beta I think. I was surprised of GI quality and speed, no other engines deliver this.
Started with Imagine 3D (I'm not really sure if it was Imagine or Real3D) on Amiga...but just loaded the application, when I saw how slow it was on default A500 I've abandoned it... The dream to build something with 3d come back again when a friend bought a PC and he showed me 3dstudio 4 (if I remember well the last for DOS). The first model I did it was the "A-Team" Dodge van using the extrude command...My dream was to animate it to replicate the opening intro
After that, I used 3dsmax 2.5 during my military duty and after that I've never stop using it (except in 2004 I've used Maya).
About Vray I'm using it from 2000/2001.
Some tests with FinalRender in 2005 but it failed. Vray wins!
Perhaps I should be posting this somewhere else. Let me know and I'll move it. I'm sorry to compare to corona and fuel the argument more. I recently had a look at the videos on the corona site and would tend to agree with the view that it is more of a UX argument than a fundamental engine one. Having said that - Vlado are you guys doing anything on improving the material sample preview in the material browser/node editor. The vrayVRMat editor already has the embryonic version of that. Will that find its way to into the Max editor soon? I'm trying to find hacks to make it look a bit like the corona one but hitting a wall. I think something that presents materials in a realistic way without having to render regions or re-render the whole image would be a huge time-saver in production. Thanks for your responsiveness and for the hard work. And congrats to the Chaos team for the Oscar .
Vlado are you guys doing anything on improving the material sample preview in the material browser/node editor.
Yup. If you can take a look at the ones that we have in V-Ray for SketchUp and get me some feedback, it will be very helpful (in terms of sample objects).
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