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  • Production render in IPR mode

    Vlado, this looks fantastic. Is there a way how we can test it or it will be available when new version came out?
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  • #2
    I tried today's nightly and it's there but for some reason it's not updating when click the interactive render button in the vfb. It doesn't detect any changes in the viewport..

    *working in 2017, not in 2015
    Last edited by Moriah; 21-07-2016, 03:10 AM.

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    • #3
      Automatic updates only work in 3ds Max 2017 for the moment; will implement it for older versions too once things are a bit more developed.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Looking already great vlado, keep up the good work!

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        • #5
          What nightly version is this in? The only folder I see that has a build is 15th @ _26861.

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          • #6
            I love the low latency and (seems) also working in bucket mode. I know Maya already moved from RT to IPR, but will this low latency improvement and compatible with bucket feature be rolled into Maya as well?
            always curious...

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            • #7
              Originally posted by jasonhuang1115 View Post
              I love the low latency and (seems) also working in bucket mode. I know Maya already moved from RT to IPR, but will this low latency improvement and compatible with bucket feature be rolled into Maya as well?
              It depends on how well it works out for Max and what kind of feedback we'll get

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                Wow, look great Vlado, can't wait to try.

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                • #9
                  Originally posted by vlado View Post
                  It depends on how well it works out for Max and what kind of feedback we'll get

                  Best regards,
                  Vlado
                  I can already tell the feedback is overwhelmingly good..... Let's get it in Maya, please! please!
                  always curious...

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                  • #10
                    I would really like to try this out with one of our heavy poly automotive scenes to give you guys feedback.
                    https://www.behance.net/Oliver_Kossatz

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                    • #11
                      Little prep time the time you change frames, or start/restart the IPR, and then you're golden, no matter the polys.
                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                      • #12
                        I've installed the latest nightlie on 2017, but I can't seem to get it working.
                        What steps are involved in starting IPR?
                        I've set the renderer to Iterative Rendering Mode with renderer to VRay Adv. Is that not right?
                        Patrick Macdonald
                        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                        • #13
                          Nevermind, I got it working. Thanks!
                          Patrick Macdonald
                          Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                          • #14
                            Vlado,
                            What is the difference with this and using vray progressive render in the 'active shade' viewport?

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                            • #15
                              Very cool!
                              It currently only appears to refresh on a small number of callbacks - eg :
                              - camera translations
                              - timeslider changes
                              - Material property changes

                              I assume object and node property changes are yet to be implemented? So far so good though! Loving the fact the rendermask is working so I can just re-render what I want on the fly.
                              Patrick Macdonald
                              Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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