Originally posted by vlado
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Production render in IPR mode
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Originally posted by vlado View PostIn ActiveShade, we are using V-Ray RT, which is in fact a completely different renderer than the regular V-Ray one. While both of them work very similarly with the same rendering core, the shaders are different - f.e. procedural textures are slightly different, 3rd party texture plugins do not work in V-Ray RT etc. With this new implementation, the interactive rendering is done by the regular V-Ray renderer itself, so the result matches 1:1 your final render.
Best regards,
Vlado
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Oh my god, it's happening! Looking forward to it! Don't let us down (I don't think you will), I appreciate you guys for doing stuff right, and not half-a**ed like some other software developers we know.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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Originally posted by Nicinus View PostWhen can we hope for this to show up in the stable builds?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Art48 View PostOh my god, it's happening! Looking forward to it! Don't let us down (I don't think you will), I appreciate you guys for doing stuff right, and not half-a**ed like some other software developers we know.Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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Originally posted by Dave_Wortley View PostDon't forget that it was the half-a**ed software developers who made the new 2017 render API that the IPR Rendering is being built on.
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Originally posted by Nicinus View PostHow so? Vlado stated above that this will be implemented in earlier versions as well once things become more stable.Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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Originally posted by Sbrusse View PostThat's a shame :/
we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Sbrusse View PostThat's a shame :/
we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
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Well we never update to the latest release for stability reasons, I see a hundred of messages saying 2017 is broken and corrupt, it was the same for 2016 last year but they had time to iron bugs out with SPs, both for AD as all the plugins manufacturers.
So we might go 2017 next year or keep 2016 for a few years and switch to 2017-2018 once 2019 is out :-pStan
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Originally posted by Dave_Wortley View PostAnd it will be a lot more work for Vlado to make this work in 2016 and before than it was with 2017.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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