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Production render in IPR mode

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  • #31
    Originally posted by vlado View Post
    In a few months towards the end of the year, but we will probably do a few beta releases first to get some feedback like we did last year with the 3.3 release.
    Great work, guys! Really super happy about this, a game changer! Now if we could apply the same technology to the material preview also?

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    • #32
      Originally posted by vlado View Post
      In ActiveShade, we are using V-Ray RT, which is in fact a completely different renderer than the regular V-Ray one. While both of them work very similarly with the same rendering core, the shaders are different - f.e. procedural textures are slightly different, 3rd party texture plugins do not work in V-Ray RT etc. With this new implementation, the interactive rendering is done by the regular V-Ray renderer itself, so the result matches 1:1 your final render.

      Best regards,
      Vlado
      Thanks! Looking forward to the new updates and implementations

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      • #33
        Oh my god, it's happening! Looking forward to it! Don't let us down (I don't think you will), I appreciate you guys for doing stuff right, and not half-a**ed like some other software developers we know.
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

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        • #34
          Originally posted by vlado View Post
          In a few months towards the end of the year, but we will probably do a few beta releases first to get some feedback like we did last year with the 3.3 release.
          Best regards
          Vlado
          When can we hope for this to show up in the stable builds?

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          • #35
            Originally posted by Nicinus View Post
            When can we hope for this to show up in the stable builds?
            This will be included in the 3.5 stable builds as we get closer to the release of the 3.5 service pack in a few months. It won't go into the 3.4 stable branch, as it will immediately stop deserving the "stable" label.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #36
              Originally posted by Art48 View Post
              Oh my god, it's happening! Looking forward to it! Don't let us down (I don't think you will), I appreciate you guys for doing stuff right, and not half-a**ed like some other software developers we know.
              Don't forget that it was the half-a**ed software developers who made the new 2017 render API that the IPR Rendering is being built on.
              Maxscript made easy....
              davewortley.wordpress.com
              Follow me here:
              facebook.com/MaxMadeEasy

              If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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              • #37
                Originally posted by Dave_Wortley View Post
                Don't forget that it was the half-a**ed software developers who made the new 2017 render API that the IPR Rendering is being built on.
                I think he's talking about OTOY

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                • #38
                  Originally posted by Dave_Wortley View Post
                  Don't forget that it was the half-a**ed software developers who made the new 2017 render API that the IPR Rendering is being built on.
                  How so? Vlado stated above that this will be implemented in earlier versions as well once things become more stable.

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                  • #39
                    Originally posted by Nicinus View Post
                    How so? Vlado stated above that this will be implemented in earlier versions as well once things become more stable.
                    And it will be a lot more work for Vlado to make this work in 2016 and before than it was with 2017.
                    Maxscript made easy....
                    davewortley.wordpress.com
                    Follow me here:
                    facebook.com/MaxMadeEasy

                    If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

                    Comment


                    • #40
                      That's a shame :/
                      we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
                      Stan

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                      • #41
                        Originally posted by Sbrusse View Post
                        That's a shame :/
                        we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
                        Don't worry, it will work fine for older versions too.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #42
                          You're the man
                          Stan

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                          • #43
                            Originally posted by Sbrusse View Post
                            That's a shame :/
                            we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
                            If I was Spock I would say the logic of that is questionable, given that you are upgrading to 2016 now.

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                            • #44
                              Well we never update to the latest release for stability reasons, I see a hundred of messages saying 2017 is broken and corrupt, it was the same for 2016 last year but they had time to iron bugs out with SPs, both for AD as all the plugins manufacturers.
                              So we might go 2017 next year or keep 2016 for a few years and switch to 2017-2018 once 2019 is out :-p
                              Stan

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                              • #45
                                Originally posted by Dave_Wortley View Post
                                And it will be a lot more work for Vlado to make this work in 2016 and before than it was with 2017.
                                Okay I honestly didn't know that it was AD that is responsible for making it work. At least they seem to have delivered in that regard. In all other regards my sentence stands as is. :P
                                Software:
                                Windows 7 Ultimate x64 SP1
                                3ds Max 2016 SP4
                                V-Ray Adv 3.60.04


                                Hardware:
                                Intel Core i7-4930K @ 3.40 GHz
                                NVIDIA GeForce GTX 780 (4096MB RAM)
                                64GB RAM


                                DxDiag

                                Comment

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