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In a few months towards the end of the year, but we will probably do a few beta releases first to get some feedback like we did last year with the 3.3 release.
Great work, guys! Really super happy about this, a game changer! Now if we could apply the same technology to the material preview also?
In ActiveShade, we are using V-Ray RT, which is in fact a completely different renderer than the regular V-Ray one. While both of them work very similarly with the same rendering core, the shaders are different - f.e. procedural textures are slightly different, 3rd party texture plugins do not work in V-Ray RT etc. With this new implementation, the interactive rendering is done by the regular V-Ray renderer itself, so the result matches 1:1 your final render.
Best regards,
Vlado
Thanks! Looking forward to the new updates and implementations
Oh my god, it's happening! Looking forward to it! Don't let us down (I don't think you will), I appreciate you guys for doing stuff right, and not half-a**ed like some other software developers we know.
Software: Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
In a few months towards the end of the year, but we will probably do a few beta releases first to get some feedback like we did last year with the 3.3 release.
Best regards
Vlado
When can we hope for this to show up in the stable builds?
When can we hope for this to show up in the stable builds?
This will be included in the 3.5 stable builds as we get closer to the release of the 3.5 service pack in a few months. It won't go into the 3.4 stable branch, as it will immediately stop deserving the "stable" label.
Oh my god, it's happening! Looking forward to it! Don't let us down (I don't think you will), I appreciate you guys for doing stuff right, and not half-a**ed like some other software developers we know.
Don't forget that it was the half-a**ed software developers who made the new 2017 render API that the IPR Rendering is being built on.
That's a shame :/
we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
That's a shame :/
we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
Don't worry, it will work fine for older versions too.
That's a shame :/
we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
If I was Spock I would say the logic of that is questionable, given that you are upgrading to 2016 now.
Well we never update to the latest release for stability reasons, I see a hundred of messages saying 2017 is broken and corrupt, it was the same for 2016 last year but they had time to iron bugs out with SPs, both for AD as all the plugins manufacturers.
So we might go 2017 next year or keep 2016 for a few years and switch to 2017-2018 once 2019 is out :-p
And it will be a lot more work for Vlado to make this work in 2016 and before than it was with 2017.
Okay I honestly didn't know that it was AD that is responsible for making it work. At least they seem to have delivered in that regard. In all other regards my sentence stands as is. :P
Software: Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
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