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  • Question about progressive

    I have a feeling this is a stupid question, but I gotta ask. Why do my prepasses render with buckets even though I've set my image sampler to progressive?

  • #2
    Well, I knew it was a stupid question but I don't get it, shouldn't using BF+BF with a progressive sampler eliminate the need for buckets even in the prepasses?

    Comment


    • #3
      Hello,

      If you are using progressive and BF+BF and still see bucket prepasses - maybe you have some prepass based SSS2 materials or VRayMtls with interpolated reflection/refraction. V-Ray should write a line in the log file for every such material - that should help find it.

      Best regards,
      Yavor
      Yavor Rubenov
      V-Ray for 3ds Max developer

      Comment


      • #4
        Thanks, at least that confirms that I shouldn't really see any so that's good to know. Will try to identify the culprit although I'm pretty sure i don't have any SSS2 in this scene.

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        • #5
          So I have not been able to identify the material, but the scene renders without buckets if I use an override clay material.

          I can not see any lines in the log files that would give any hint, unless standard materials are the issue? I usually check the interpolate option when converting imported scenes from Revit. I do have the following green warnings:

          Camera matrix is not orthonormal and 'Max-compatible ShadeContext' is ON
          Standard materials and lights may shade incorrectly

          But I feel I always have these two, what is the first one about?

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          • #6
            Looked into this a little closer and unchecked 'Shade context in camera space' (what does this do?) and both warning messages disappeared.

            However, I still get buckets in the prepass. Can it have something to do with vrmesh? It also says it found 306 opaque, 272 double-sided instances?

            Comment


            • #7
              Originally posted by yavor.rubenov View Post
              Hello,

              If you are using progressive and BF+BF and still see bucket prepasses - maybe you have some prepass based SSS2 materials or VRayMtls with interpolated reflection/refraction. V-Ray should write a line in the log file for every such material - that should help find it.

              Best regards,
              Yavor
              You were right, there was indeed an SSS2 material in a lamp I purchased in a collection, I never noticed. I couldn't see anything about it in the log though? Should I have more than verbose level 3?

              Comment


              • #8
                The SSS2 material issues the message in the log only if the prepass id is not 0. I'll make a note in our system about this - it should probably write the message even if the prepass id is 0.

                Best regards,
                Yavor
                Yavor Rubenov
                V-Ray for 3ds Max developer

                Comment


                • #9
                  I am facing the exact same problem and the prepass as it take huge amount of time (estimated time is + 13 hours ) Is there any way to find All SSS2 materials in the scene quickly ?! (script for example )
                  Best regards,
                  -------------------------------------------------------------
                  Simply, I love to put pixels together! Sounds easy right : ))
                  Sketchbook-1 /Sketchbook-2 / Behance / Facebook

                  Comment


                  • #10
                    Originally posted by M.Max View Post
                    I am facing the exact same problem and the prepass as it take huge amount of time (estimated time is + 13 hours ) Is there any way to find All SSS2 materials in the scene quickly ?! (script for example )
                    Best regards,
                    Modifier modifier Zorb script can do this easily. http://www.scriptspot.com/3ds-max/sc...-modifier-zorb
                    Also Mission Control if you have access to the beta: http://reformstudios.com/mission-control-for-3ds-max/
                    A.

                    ---------------------
                    www.digitaltwins.be

                    Comment


                    • #11
                      I am surprised how bad of a resource hog sss2 is. I had a scene that just sat there, without budging, because a candle that was using it.

                      Originally posted by M.Max View Post
                      I am facing the exact same problem and the prepass as it take huge amount of time (estimated time is + 13 hours ) Is there any way to find All SSS2 materials in the scene quickly ?! (script for example )
                      Best regards,
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Originally posted by Vizioen View Post
                        Modifier modifier Zorb script can do this easily. http://www.scriptspot.com/3ds-max/sc...-modifier-zorb
                        Also Mission Control if you have access to the beta: http://reformstudios.com/mission-control-for-3ds-max/
                        Thanks man ! I didn't know Zorb script will help here .will give it a try next time ,,for this time I went the old school way isolat>test>isolat > test ....etc and finally I find it ! deleted it and the render went smooth again =D
                        Motion Control looks promising I have been following the development on CGTalk forum, but I totally forget about it.I am waiting for the official release to try .
                        Thanks again
                        -------------------------------------------------------------
                        Simply, I love to put pixels together! Sounds easy right : ))
                        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

                        Comment


                        • #13
                          Well, that's why I wanted the SSS2 material to automatically switch to raytraced mode in newer builds, in this way there are no problems like that... but someone complained, of course I think we will revert back to raytraced SSS2 by default. It makes things so much easier.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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