I have a feeling this is a stupid question, but I gotta ask. Why do my prepasses render with buckets even though I've set my image sampler to progressive?
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Hello,
If you are using progressive and BF+BF and still see bucket prepasses - maybe you have some prepass based SSS2 materials or VRayMtls with interpolated reflection/refraction. V-Ray should write a line in the log file for every such material - that should help find it.
Best regards,
YavorYavor Rubenov
V-Ray for 3ds Max developer
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So I have not been able to identify the material, but the scene renders without buckets if I use an override clay material.
I can not see any lines in the log files that would give any hint, unless standard materials are the issue? I usually check the interpolate option when converting imported scenes from Revit. I do have the following green warnings:
Camera matrix is not orthonormal and 'Max-compatible ShadeContext' is ON
Standard materials and lights may shade incorrectly
But I feel I always have these two, what is the first one about?
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Looked into this a little closer and unchecked 'Shade context in camera space' (what does this do?) and both warning messages disappeared.
However, I still get buckets in the prepass. Can it have something to do with vrmesh? It also says it found 306 opaque, 272 double-sided instances?
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Originally posted by yavor.rubenov View PostHello,
If you are using progressive and BF+BF and still see bucket prepasses - maybe you have some prepass based SSS2 materials or VRayMtls with interpolated reflection/refraction. V-Ray should write a line in the log file for every such material - that should help find it.
Best regards,
Yavor
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I am facing the exact same problem and the prepass as it take huge amount of time (estimated time is + 13 hours ) Is there any way to find All SSS2 materials in the scene quickly ?! (script for example )
Best regards,-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Originally posted by M.Max View PostI am facing the exact same problem and the prepass as it take huge amount of time (estimated time is + 13 hours ) Is there any way to find All SSS2 materials in the scene quickly ?! (script for example )
Best regards,
Also Mission Control if you have access to the beta: http://reformstudios.com/mission-control-for-3ds-max/
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I am surprised how bad of a resource hog sss2 is. I had a scene that just sat there, without budging, because a candle that was using it.
Originally posted by M.Max View PostI am facing the exact same problem and the prepass as it take huge amount of time (estimated time is + 13 hours ) Is there any way to find All SSS2 materials in the scene quickly ?! (script for example )
Best regards,Bobby Parker
www.bobby-parker.com
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Originally posted by Vizioen View PostModifier modifier Zorb script can do this easily. http://www.scriptspot.com/3ds-max/sc...-modifier-zorb
Also Mission Control if you have access to the beta: http://reformstudios.com/mission-control-for-3ds-max/
Motion Control looks promising I have been following the development on CGTalk forum, but I totally forget about it.I am waiting for the official release to try.
Thanks again-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Well, that's why I wanted the SSS2 material to automatically switch to raytraced mode in newer builds, in this way there are no problems like that... but someone complained, of courseI think we will revert back to raytraced SSS2 by default. It makes things so much easier.
Best regards,
VladoI only act like I know everything, Rogers.
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