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Light mixer corona 1.5 .... Vray 3.5???

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  • #16
    You could do this with vray via the horribly buggy state sets, exr file format and composition software... You would have to render out each light separately.

    Having a tool in the vfb to do it would be fantastic.
    WerT
    www.dvstudios.com.au

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    • #17
      Is LightSelect feature fixed?
      Some time ago, it was rendering selected light's direct contribution individually BUT with full GI (in GI other lights were included as well)

      Haven't tried the feature for long time so just wondering if it is fixed to render only selected light's GI excluding the other lights GI contribution?
      for my blog and tutorials:
      www.alfasmyrna.com

      Comment


      • #18
        I believe it's on the to-do list, but have no idea of the priority (not my task. thankfully. ^^).
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #19
          It is on the "to do" to expand the light select element to include the full contribution of the selected lights (reflections, refractions, GI, SSS, etc) as it's been requested many times, just like we can do with V-Ray GPU; however the current VFB framework doesn't allow us to easily implement a light mixing interface into it without making a mess of things. On the other hand as you know, we are working on a framework for the VFB that allows compositing features (see f.e. https://youtu.be/UCdAqDvdjIo) so it can be used for this purpose.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #20
            Originally posted by Recon442 View Post
            Where as having it at hand, during rendering, interactively, right in VFB, makes it almost completely different feature I would probably be using all the time just to experiment with looks.
            To some extent the "looks" experimentation part is covered by IPR already, at least while you are working on a scene. The light selects are more useful if you want to adjust something that's already been rendered out.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #21
              Originally posted by vlado View Post
              To some extent the "looks" experimentation part is covered by IPR already, at least while you are working on a scene. The light selects are more useful if you want to adjust something that's already been rendered out.

              Best regards,
              Vlado
              Yup, I agree with this. Once Adv IPR is out, this feature will become far less important.

              Also, once multiplier of lighting has been messed around with in the LightMixer, it will probably require re-render anyway with light powers adjusted according to LightMixer reference, because adaptive sampling is most probably based off the base state, and not refreshed with LightMixer changes, so significantly stronger lights would probably also mean more noise, and dimmer lights would mean more rendertime than necessary.

              My point was just that workflow of the feature sometimes matters equally as much as the existence of the feature itself.

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              • #22
                Originally posted by Recon442 View Post
                My point was just that workflow of the feature sometimes matters equally as much as the existence of the feature itself.
                I'm aware of that It's been proven many times over...

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #23
                  Originally posted by vlado View Post
                  It is on the "to do" to expand the light select element to include the full contribution of the selected lights (reflections, refractions, GI, SSS, etc) as it's been requested many times, just like we can do with V-Ray GPU; however the current VFB framework doesn't allow us to easily implement a light mixing interface into it without making a mess of things. On the other hand as you know, we are working on a framework for the VFB that allows compositing features (see f.e. https://youtu.be/UCdAqDvdjIo) so it can be used for this purpose.

                  Best regards,
                  Vlado
                  Damn that new VFB looks so good!! Very similar to PDPlayer indeed... Very excited to see where this is going!

                  Comment


                  • #24
                    Yep, the new VFB looks really pretty. I am just not sure about the slightly blue tinted skin. Latest Fusion version has same problem, where it throws your color perception a little bit off (you get a feeling that your entire screen is shifted to cool tone). Thankfully, in Fusion, they added option to turn theme to neutral gray right before final release.

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                    • #25
                      Good point, Recon. I also think it should ideally be grey. Looks slick either way.
                      Aleksandar Mitov
                      www.renarvisuals.com
                      office@renarvisuals.com

                      3ds Max 2023.2.2 + Vray 7 Hotfix 1
                      AMD Ryzen 9 9950X 16-core
                      96GB DDR5
                      GeForce RTX 3090 24GB + GPU Driver 566.14

                      Comment


                      • #26
                        Originally posted by vlado View Post
                        It is on the "to do" to expand the light select element to include the full contribution of the selected lights (reflections, refractions, GI, SSS, etc) as it's been requested many times, just like we can do with V-Ray GPU; however the current VFB framework doesn't allow us to easily implement a light mixing interface into it without making a mess of things. On the other hand as you know, we are working on a framework for the VFB that allows compositing features (see f.e. https://youtu.be/UCdAqDvdjIo) so it can be used for this purpose.

                        Best regards,
                        Vlado
                        Wooowwww thats cool!!

                        Thanks vlado team

                        Comment


                        • #27
                          Originally posted by vlado View Post
                          It is on the "to do" to expand the light select element to include the full contribution of the selected lights (reflections, refractions, GI, SSS, etc) as it's been requested many times, just like we can do with V-Ray GPU; however the current VFB framework doesn't allow us to easily implement a light mixing interface into it without making a mess of things. On the other hand as you know, we are working on a framework for the VFB that allows compositing features (see f.e. https://youtu.be/UCdAqDvdjIo) so it can be used for this purpose.

                          Best regards,
                          Vlado
                          Awesome!!!

                          Now, we're impatient to play with it!

                          Comment


                          • #28
                            Originally posted by Recon442 View Post
                            I am just not sure about the slightly blue tinted skin. Latest Fusion version has same problem, where it throws your color perception a little bit off (you get a feeling that your entire screen is shifted to cool tone).
                            Yes, I'm pretty sure these won't stay the final colors...

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #29
                              Originally posted by vlado View Post
                              To some extent the "looks" experimentation part is covered by IPR already, at least while you are working on a scene. The light selects are more useful if you want to adjust something that's already been rendered out.

                              Best regards,
                              Vlado
                              What is IPR?

                              The new VFB looks fantastic by the way, can't wait to use it. Great work from Chaosgroup as always. I wish Autodesk considered user's needs for new features just like Chaosgroup does.
                              for my blog and tutorials:
                              www.alfasmyrna.com

                              Comment


                              • #30
                                Originally posted by pixela View Post
                                What is IPR?
                                https://www.youtube.com/user/thev1800
                                Lele
                                Trouble Stirrer in RnD @ Chaos
                                ----------------------
                                emanuele.lecchi@chaos.com

                                Disclaimer:
                                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                                Comment

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