yes thats pretty much it Piotrus, the curve is a little more filmic rather than the traditional s-curve, sometimes i play a little with contrast and bring a little color to the blacks so they dont look grayscale if you knwo what i mean
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Brute force Test Very slow :(
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Originally posted by ^Lele^ View PostMandate number 1 of the "new" method is a settings reset, and *without changing a thing* setting the LC up as instructed.
So do that first, make sure you don't calculate an AO on top of a BF render that way (that was put there a decade ago to hide the mess of the IRMap, it's not only useless, but detrimental to render with BF/LC), stay in LWF (again, Optimised Defaults!), and recalibrate your shaders and lights to match the real world counterparts at best you can: look up light fixture specs, and copy them on your lights,find read albedo tables for material classes (you won't for specific ones!) and try and aim for a diffuse+reflection in the shaders to be in that ballpark, often a *lot* lower than people realise (f.e. most glasses have 7-12% max total reflectivity.).
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yes, and regardless of fresnel.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View Postyes, and regardless of fresnel.Check my blog
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