Originally posted by ^Lele^
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What features can we expect from 4.0 ?
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Originally posted by gadzooks View Post1.Better integration with Substance Designer and Substance Painter workflows.
2. Standalone Material Editor would be a welcome addition!
My 2 cents
BTW. Is anyone else having issues with spaces when quoting in these forums ?
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Originally posted by gadzooks View Post1.Better integration with Substance Designer and Substance Painter workflows.
2. Standalone Material Editor would be a welcome addition!
My 2 centsCGI Artist @ Staud Studios
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Originally posted by theedge View PostIsn't the PBR workflow made for game engines in the first place ? Maybe that's why it doesn't work so well in V-Ray. Also maybe it is not V-Ray that should adapt to Substance Painter but the opposite...
Its a bit tricky I must say. But dont substance have a Iray render engine which pretty much should render simmilar to vray? The result should be rather close I imagine when exporting. But I think its artist error on set up export parameters to be honest at the moment... not sure.
Regards
Dariusz
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Originally posted by gadzooks View PostI have a hard time getting the results that I see in Substance Painter to match inside of Vray . As far as I can tell the PBR workflow inside of painter doesn't match vray! Unless I'm wrong? Same with Designer, unless I'm wrong?CGI Artist @ Staud Studios
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Originally posted by AC5L4T3R View PostBecause Vray doesn't work the same way as Substance or Quixel does. I've been using the Quixel Megascan software over the last few days for Vray and to achieve a similar result you have to multiply the AO pass over the Albedo pass (either in PS or a composite map in Max) and you will get a diffuse map. To get the Glossy Reflection map, you have to invert the Roughness map (again, either in PS or Vray).
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V-ray 4.0?
My proposal:3d object texture
http://forums.chaosgroup.com/showthr...object-texture
http://forums.chaosgroup.com/showthr...836#post564836
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I'll post my usual wishlist, hope to see some of these in 4.0:
http://www.neilblevins.com/cg_tools/...ay_for_max.htm
Highest Priority Wishes:
- VrayMultiSubTex should be able to use User Defined Properties
- VRayPtex Map should be able to use User Defined Properties
- Render To Texture Needs PTEX Support
- Printing VrayRT Unsupported Features At Rendertime
- Area Light Length Width Lock
- Vray displacement incompatible with UDIM
Glad 3.5 just got released, make sure to have a good vacation before getting back to the next release
- Neil
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