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  • #16
    Originally posted by ^Lele^ View Post
    The GI component of Light Selects REs is planned as an addition for 3.6.
    However, i thought the thread was a question to the Devs, but it's turning into a wishlist, and mentioned Corona and Maxwell within page 2...
    Could we perhaps keep it cleaner than another App Features Brawl? ^^
    Now that is fascinating that GI will be split as well.... are reflections split coming as well? :- D - Blow my mind!
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #17
      1.Better integration with Substance Designer and Substance Painter workflows.
      2. Standalone Material Editor would be a welcome addition!
      My 2 cents

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      • #18
        Originally posted by gadzooks View Post
        1.Better integration with Substance Designer and Substance Painter workflows.
        2. Standalone Material Editor would be a welcome addition!
        My 2 cents
        Yes.Substance painter/designer integration would be good.

        BTW. Is anyone else having issues with spaces when quoting in these forums ?
        Regards

        Steve

        My Portfolio

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        • #19
          Originally posted by stevesideas View Post
          Yes.Substance painter/designer integration would be good.

          BTW. Is anyone else having issues with spaces when quoting in these forums ?
          alwayswithquotes
          (Sorry for my bad english)

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          • #20
            Originally posted by stevesideas View Post
            BTW. Is anyone else having issues with spaces when quoting in these forums ?
            Just hit Enter once, then move upward and then no more problem.
            Nicolas Caplat
            www.intangibles.fr

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            • #21
              Originally posted by rikou View Post
              alwayswithquotes
              heh.heh.heh
              Regards

              Steve

              My Portfolio

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              • #22
                Originally posted by gadzooks View Post
                1.Better integration with Substance Designer and Substance Painter workflows.
                2. Standalone Material Editor would be a welcome addition!
                My 2 cents
                What do you mean buy better integration? What's wrong with it at the moment?
                CGI Artist @ Staud Studios

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                • #23
                  I have a hard time getting the results that I see in Substance Painter to match inside of Vray . As far as I can tell the PBR workflow inside of painter doesn't match vray! Unless I'm wrong? Same with Designer, unless I'm wrong?

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                  • #24
                    Isn't the PBR workflow made for game engines in the first place ? Maybe that's why it doesn't work so well in V-Ray. Also maybe it is not V-Ray that should adapt to Substance Painter but the opposite...

                    mekene

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                    • #25
                      Originally posted by theedge View Post
                      Isn't the PBR workflow made for game engines in the first place ? Maybe that's why it doesn't work so well in V-Ray. Also maybe it is not V-Ray that should adapt to Substance Painter but the opposite...
                      Hey

                      Its a bit tricky I must say. But dont substance have a Iray render engine which pretty much should render simmilar to vray? The result should be rather close I imagine when exporting. But I think its artist error on set up export parameters to be honest at the moment... not sure.

                      Regards
                      Dariusz
                      CGI - Freelancer - Available for work

                      www.dariuszmakowski.com - come and look

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                      • #26
                        Originally posted by gadzooks View Post
                        I have a hard time getting the results that I see in Substance Painter to match inside of Vray . As far as I can tell the PBR workflow inside of painter doesn't match vray! Unless I'm wrong? Same with Designer, unless I'm wrong?
                        Because Vray doesn't work the same way as Substance or Quixel does. I've been using the Quixel Megascan software over the last few days for Vray and to achieve a similar result you have to multiply the AO pass over the Albedo pass (either in PS or a composite map in Max) and you will get a diffuse map. To get the Glossy Reflection map, you have to invert the Roughness map (again, either in PS or Vray).
                        CGI Artist @ Staud Studios

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                        • #27
                          Originally posted by AC5L4T3R View Post
                          Because Vray doesn't work the same way as Substance or Quixel does. I've been using the Quixel Megascan software over the last few days for Vray and to achieve a similar result you have to multiply the AO pass over the Albedo pass (either in PS or a composite map in Max) and you will get a diffuse map. To get the Glossy Reflection map, you have to invert the Roughness map (again, either in PS or Vray).
                          That would explain it! Thanks for the information!

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                          • #28
                            V-ray 4.0?
                            My proposal:3d object texture
                            http://forums.chaosgroup.com/showthr...object-texture
                            http://forums.chaosgroup.com/showthr...836#post564836

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                            • #29
                              I'll post my usual wishlist, hope to see some of these in 4.0:

                              http://www.neilblevins.com/cg_tools/...ay_for_max.htm

                              Highest Priority Wishes:

                              - VrayMultiSubTex should be able to use User Defined Properties
                              - VRayPtex Map should be able to use User Defined Properties
                              - Render To Texture Needs PTEX Support
                              - Printing VrayRT Unsupported Features At Rendertime
                              - Area Light Length Width Lock
                              - Vray displacement incompatible with UDIM

                              Glad 3.5 just got released, make sure to have a good vacation before getting back to the next release

                              - Neil

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                              • #30
                                Originally posted by soulburn3d View Post
                                I
                                - VRayPtex Map should be able to use User Defined Properties
                                - Render To Texture Needs PTEX Support
                                - Vray displacement incompatible with UDIM



                                - Neil
                                i agree with Neil +100

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