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Gijs can you answer me this? I got my display unit scale set to "cm", my system unit setup is set to "cm" too .... when I create box 400 cm x 400 cm and create light U x V 400 cm x 400 cm my vray light is 2x bigger then my box when I look at it in top view. Why is that happening. Is it connected somehow with the issue that V-ray is representing units as meters? Because I don't understand it.
When you create a light with U=1 and V=1, it means the light is 2 x 2 units. Not very logical, but this is just the way it is.
btw: I stated earlier that a bulb produces obout 10% light, but this is more the case for fluorecent tubes. I read somewhere else that the maximum lumens per watt a light can generate is about 685 lumens/watt.
I don't know if you came across to this http://en.wikipedia.org/wiki/Incande...and_efficiency , but this can come handy too
From what I have red till now ( just to make myself clear ) if I set the U and V size of light 20x20 cm - V-ray takes it as 20x20 m light source?
When you create a light with U=1 and V=1, it means the light is 2 x 2 units. Not very logical, but this is just the way it is.
Gijs: I brought this up in a thread under "Problems", http://www.chaosgroup.com/forum/phpB...ic.php?t=13438 , but no one seemed to comment on it. The problem is that vray uses the numbers (1,1) to determine the intensity, rather than the physical size. e.g.: a U=1 and V=1 vraylight matches the intensity of a "normalized intensity" switched light which makes sense, but you end up with a light that's 2 x 2 units.
Jaro: to determine the correct multiplier, vray only looks at the System Units. It doesn't care what the display units are.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
Well, it isn't all that difficult. Consider the following:
If you are working in mm, multiply by 1000 x 1000
If you are working in cm, multiply by 100 x 100
If you are working in dm, multiply by 10 x 10
If you are working in inches multiply by 1/(0.0254^2) (approx. 1550)
If your bulb emits e% light, multiply the resulting number again with e x 0.01
The size in units of your light does not matter when normalize is checked, you 'only' have to take care about the units.
You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
Maybe I'm wrong, but when the efficiency of 100 W bulb is 2.6% the amount we set for V-ray light is 2.6, but when we consider 60 W bulb with its efficiency 2.1 %, I guess the amount we set for light is not 2.1 but 1.26. My speculation is based on what Vlado said. That V-ray light is concerning only output power, and for 60W bulb, with efficiency 2.1 % it means 1.26 W output power that is tranfered to light, rest is heat and so on.
Now it seems that those settings works only for PLANE V-ray light, when I simply switch to SPHERE (settings are same ) the render is completly burnt ( lots of light )
nope, this will not work, because I'm using normalize intensity ON, it doesn't metter what U x V size I have, when I divide Multip. by 4*PI it's not the same.
Now the thing with setting eaqul light is clear to me, but only with Norm. Int. chceked on, when I unchacked it, I don't know, how to set mult. to have same lighting.
Gijs,
This is what I get when I simply swith from plane V-ray light to spherical V-ray light. Meybe I'm doing something wrong and it is not that simple. But can you tell me your set-up?
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