Interesting thread. Now, how do I adjust that number to get to real (inch/foot) units?
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J. Scott Smith Visual Designs
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Like I said, if Vray assumes always that 1 unit is 1 meter, it means that converting to inches means that you have to multiply by approx. 1550You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Gijs can you answer me this? I got my display unit scale set to "cm", my system unit setup is set to "cm" too .... when I create box 400 cm x 400 cm and create light U x V 400 cm x 400 cm my vray light is 2x bigger then my box when I look at it in top view. Why is that happening. Is it connected somehow with the issue that V-ray is representing units as meters? Because I don't understand it.
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When you create a light with U=1 and V=1, it means the light is 2 x 2 units. Not very logical, but this is just the way it is.
btw: I stated earlier that a bulb produces obout 10% light, but this is more the case for fluorecent tubes. I read somewhere else that the maximum lumens per watt a light can generate is about 685 lumens/watt.
See also this calculation:
http://hyperphysics.phy-astr.gsu.edu...on/lumpow.htmlYou can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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I don't know if you came across to this http://en.wikipedia.org/wiki/Incande...and_efficiency , but this can come handy too
From what I have red till now ( just to make myself clear ) if I set the U and V size of light 20x20 cm - V-ray takes it as 20x20 m light source?
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Originally posted by GijsWhen you create a light with U=1 and V=1, it means the light is 2 x 2 units. Not very logical, but this is just the way it is.
Jaro: to determine the correct multiplier, vray only looks at the System Units. It doesn't care what the display units are.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Well, it isn't all that difficult. Consider the following:
If you are working in mm, multiply by 1000 x 1000
If you are working in cm, multiply by 100 x 100
If you are working in dm, multiply by 10 x 10
If you are working in inches multiply by 1/(0.0254^2) (approx. 1550)
If your bulb emits e% light, multiply the resulting number again with e x 0.01
The size in units of your light does not matter when normalize is checked, you 'only' have to take care about the units.You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Maybe I'm wrong, but when the efficiency of 100 W bulb is 2.6% the amount we set for V-ray light is 2.6, but when we consider 60 W bulb with its efficiency 2.1 %, I guess the amount we set for light is not 2.1 but 1.26. My speculation is based on what Vlado said. That V-ray light is concerning only output power, and for 60W bulb, with efficiency 2.1 % it means 1.26 W output power that is tranfered to light, rest is heat and so on.
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Just a guess, but maybe you need to divide the value by 12.56 (4*pi) since the surface area of a sphere is 4*pi*r^2.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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nope, this will not work, because I'm using normalize intensity ON, it doesn't metter what U x V size I have, when I divide Multip. by 4*PI it's not the same.
Now the thing with setting eaqul light is clear to me, but only with Norm. Int. chceked on, when I unchacked it, I don't know, how to set mult. to have same lighting.
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Jaro,
I don't have that problem when switching to a sphere. Or do you mean dome light?You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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