I have a scene where I need to add many sources of small lights. Is there a method that is more efficient than others?
Option A: Use many instanced area lights.
Option B: Scatter my light emitting planes thru the scene and use a mesh light. All connected together (or into color groups)
Option C: ??
Increasing cutoff threshold will help. Anything else?
Option A: Use many instanced area lights.
Option B: Scatter my light emitting planes thru the scene and use a mesh light. All connected together (or into color groups)
Option C: ??
Increasing cutoff threshold will help. Anything else?
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