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Many Vray Lights VS Scattered Poly Mesh Light? Efficiency?

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  • Many Vray Lights VS Scattered Poly Mesh Light? Efficiency?

    I have a scene where I need to add many sources of small lights. Is there a method that is more efficient than others?

    Option A: Use many instanced area lights.
    Option B: Scatter my light emitting planes thru the scene and use a mesh light. All connected together (or into color groups)
    Option C: ??

    Increasing cutoff threshold will help. Anything else?
    John Rouse - Lead VFX Guy
    http://www.johnrouse.net
    Los Angeles, California

  • #2
    You may have to do your own R&D to test that.

    I often get great feedback here but also there are times when I realise that I have to do my own R&D.

    If you already have a complex scene, then you could map out a to do list in order to methodically test shit .

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    • #3
      many lights. period. o lot of optimisations available. mesh light is simply VRayLightMtl.
      Marcin Piotrowski
      youtube

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      • #4
        Also how many of them need to be actual light sources VS a plane with vraylightmtl for visual effect

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        • #5
          Many lights will probably be better.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            Update: Vray area lights worked very well. I have 1300 lights in the scene and probably at least 800 on screen/casting range. No real dramatically unexpected performance hit. Scene looks really nice. Thanks
            John Rouse - Lead VFX Guy
            http://www.johnrouse.net
            Los Angeles, California

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            • #7
              Originally posted by piotrus3333 View Post
              many lights. period. o lot of optimisations available. mesh light is simply VRayLightMtl.
              Not true, a Vray mesh light, has way more control than a simple vraylightmtl does

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