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Bump map slot now at the top of the Maps rollout of Material Editor?

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  • Bump map slot now at the top of the Maps rollout of Material Editor?

    I don't remember this being so in the Beta but in the official version of Vray Next the bump slot is now at the very top of the list in Maps rollout. See attached below. Any reason for this change? I liked it better when Diffuse was the first slot there. Now every time I look at my maps, I always think that I've decreased the Diffuse to 30.
    Attached Files
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    I`ve noticed this too, not sure if it`s intentional or not. Please bring it back back down where it was.
    Noemotion.net - www.noemotion.net

    Peter Sanitra - www.psanitra.com

    Noemotionhdrs.net - www.noemotionhdrs.net

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    • #3
      Hello!

      This was done to ease the access to most frequently used map slots.

      Best regards,
      Margarita
      Margarita Stoeva | chaos.com ​
      Chaos QA (V-Ray for 3ds Max)

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      • #4
        Hi Margarita,

        Thanks for the reply. I'm not quite sure though if I understand what you mean by that. Are you saying that with this new change it's easier for users to find the Bump slot without having to look for it at the bottom of the list of maps? If that's the case, why not put the Bump in 2nd place in that list? Diffuse surely is more important map than Bump so it deserves the top place in that list, no? Am I the only one thinking like that? Now it really confuses me making me think I changed the strength of Diffuse and sometimes even dragging Diffuse textures in the Bump slot.
        Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
        AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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        • #5
          Hi, Alex_M

          Thank you for the feedback. I'll forward it to our developers for consideration.
          I would appreciate more feedback about maps slots order in general as our goal is to make it easy for all users to work with V-Ray.

          Best regards,
          Margarita
          Margarita Stoeva | chaos.com ​
          Chaos QA (V-Ray for 3ds Max)

          Comment


          • #6
            Originally posted by Alex_M View Post
            ...Diffuse surely is more important map than Bump so it deserves the top place in that list...
            100% Agree

            Kind Regards,
            Morne

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            • #7
              agree too

              if you really feel there needs to be a different arrangement, i think a simple poll would give you all the necessary info

              bump map at the top of the list just doesnt make sense and it very confusing now to work with
              Martin
              http://www.pixelbox.cz

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              • #8
                while i can understand the desire to rearrange a bit (having bump at the bottom of a long list is a touch annoying) sticking it at the top above diffuse is illogical. as is putting gtr tail falloff and anisotropy above refraction and (refraction) glossiness (should specify.. as it stands there are two identically named glossiness map slots) seems like the changed order of the slots was done semi randomly!

                for me, the top of the rollout could be as follows:

                diffuse
                reflection
                refl. glossiness
                bump
                refraction
                refr.glossiness
                self illumination

                and then all the others..

                im sure others will suggest totally different orders.

                Comment


                • #9
                  Originally posted by super gnu View Post

                  for me, the top of the rollout could be as follows:

                  diffuse
                  reflection
                  refl. glossiness
                  bump
                  refraction
                  refr.glossiness
                  self illumination

                  and then all the others..
                  Sounds pretty good to me too
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                  • #10
                    Originally posted by super gnu View Post
                    for me, the top of the rollout could be as follows:

                    diffuse
                    reflection
                    refl. glossiness
                    bump
                    refraction
                    refr.glossiness
                    self illumination

                    and then all the others..
                    This is how I would organize it as well (plus displacement being higher up than it is now since I'm using it more and more)

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                    • #11
                      Originally posted by Undersky View Post
                      This is how I would organize it as well (plus displacement being higher up than it is now since I'm using it more and more)
                      yeah maybe it would make sense to keep displacement under bump since they are related. i hardly ever use it, preferring the modifier.. but.. .?

                      maybe, thinking about it a bit more and clustering (a bit) similar concepts :

                      diffuse
                      reflection
                      refl.glossiness
                      refraction
                      refr.glossiness
                      opacity
                      bump
                      displacement
                      self illumination

                      then the others..

                      Comment


                      • #12
                        It is madness! The begining of the end?

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                        • #13
                          Please move it back to where it was - it hurts my eyes to see it at the top
                          Last edited by olly; 15-06-2018, 08:36 AM.
                          Set V-Ray class properties en masse with the VMC script
                          Follow me for script updates: @ollyspolys

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                          • #14
                            its funny someone tried to make "order" in the maps rollout but they forgot to delete no longer supported highlight glossiness )
                            Martin
                            http://www.pixelbox.cz

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                            • #15
                              Originally posted by olly View Post
                              Please move it back to where it was - it hurts my eyes to see the at the top
                              LOL exactly my thought =D
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