How do you resolve the gamma issue in viewport IPR...Looks like double gamma has been added.
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Viewport IPR Gamma issue
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You haven't turned on sRGB in the VFB. If you turn it on they will match. Then you'll have to gamma correct the map to remove the washed out look.Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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I don't turn on srgb on in my workflow. My color mapping is set to color map plus gamma, Reinhard 1.2/.08 gamma set to 2.2 and srbg off in the VFB. This has been my workflow for years. Is it incorrect? I've always gotten great results.Vincent Jaramillo
Smithgroup
301 Battery Street
San Francisco, Ca 94111
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Actually, you don't have to do anything if you just leave Max and Vray at their defaults after install. Reset your Vray render settings and set Max to use Gamma 2.2 in Preferences > Gamma and LUT like here.Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2
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Originally posted by vjaramillo View PostThat's what I have set for my gamma in MAX. It's been a standard for years. The only thig I've done different is use the color mapping and gamma setting in the tone mapper and turning of srgb in the VFB.
Best regards,
Vlado
I only act like I know everything, Rogers.
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