How do you resolve the gamma issue in viewport IPR...Looks like double gamma has been added.
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Viewport IPR Gamma issue
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You haven't turned on sRGB in the VFB. If you turn it on they will match. Then you'll have to gamma correct the map to remove the washed out look.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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I don't turn on srgb on in my workflow. My color mapping is set to color map plus gamma, Reinhard 1.2/.08 gamma set to 2.2 and srbg off in the VFB. This has been my workflow for years. Is it incorrect? I've always gotten great results.Vincent Jaramillo
Smithgroup
301 Battery Street
San Francisco, Ca 94111
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Actually, you don't have to do anything if you just leave Max and Vray at their defaults after install. Reset your Vray render settings and set Max to use Gamma 2.2 in Preferences > Gamma and LUT like here.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Originally posted by vjaramillo View PostThat's what I have set for my gamma in MAX. It's been a standard for years. The only thig I've done different is use the color mapping and gamma setting in the tone mapper and turning of srgb in the VFB.
Best regards,
Vlado
I only act like I know everything, Rogers.
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