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update 2 adaptive dome light square artifacts still not fixed

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  • update 2 adaptive dome light square artifacts still not fixed

    Interiors lit with single HDRI still produce square artifacts in latest update. Attached image rendered with GPU default setting sampled to 0.01 , attaching also Lighting and GI render elements. Sending scene archive to support...
    Attached Files
    Noemotion.net - www.noemotion.net

    Peter Sanitra - www.psanitra.com

    Noemotionhdrs.net - www.noemotionhdrs.net

  • #2
    Thanks a lot for the scene! Some fixes didn't make it into the release and had to be delayed for the hotfix, but it's good to have the scene to test. I will let you know when I confirm if everything is ok.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hi Peter,

      I can't find any ticket received yesterday related to this issue in our system, do you have a ticket number ? Did you use any file sharing service ?
      Tashko Zashev | chaos.com
      Chaos Support Representative | contact us

      Comment


      • #4
        Originally posted by tashko.zashev View Post
        Hi Peter,

        I can't find any ticket received yesterday related to this issue in our system, do you have a ticket number ? Did you use any file sharing service ?
        I mailed directy to support@chaosgroup.com , no ticket yet. I also uploaded the file to you FTP , archive name PeterSanitraUpdate2_AdaptiveDome.zip , let me know if you can find the archive.
        Noemotion.net - www.noemotion.net

        Peter Sanitra - www.psanitra.com

        Noemotionhdrs.net - www.noemotionhdrs.net

        Comment


        • #5
          Thanks! Downloaded the file from the FTP, not sure why you don't have the automatic reply from the ticketing, will check that out.
          Tashko Zashev | chaos.com
          Chaos Support Representative | contact us

          Comment


          • #6
            So this will be fixed properly for the hotfix, but in the meantime, the artifacts in the RGB channel will go away if you disable the "Max ray intensity" option in the Settings tab of the render setup dialog.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Great,thank you!
              Noemotion.net - www.noemotion.net

              Peter Sanitra - www.psanitra.com

              Noemotionhdrs.net - www.noemotionhdrs.net

              Comment


              • #8
                hihi, this thread gave me a heart attack. ^^
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #9
                  Originally posted by ^Lele^ View Post
                  hihi, this thread gave me a heart attack. ^^
                  My pleasure, I knew it would, LOL. I remember previous discussion about this issue, where you mentioned it can happen if there were so called "hacks" used, like no cast shadow on glass geo etc. But this scene does not have such a things, it`s regular double sided geo(boxes pretty much), and there are no custom object properties or vray properties on glass, material is also set to affect shadows. So knew this one might increase heartrate a little bit.
                  Noemotion.net - www.noemotion.net

                  Peter Sanitra - www.psanitra.com

                  Noemotionhdrs.net - www.noemotionhdrs.net

                  Comment


                  • #10
                    Technically the "max ray intensity" option is a hack too... but I need to make it work

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Originally posted by vlado View Post
                      Technically the "max ray intensity" option is a hack too... but I need to make it work

                      Best regards,
                      Vlado
                      What if the denoiser had a firefly removal option? AFAIK, Vray denoiser currently just blurs fireflies together with the nearby pixels instead of effectively detecting and removing them like Nvidia's denoising algorithm. In this case the fireflies produced by disabled or very high Max Ray Intensity would be gone and Adaptive dome would work as expected? Just a guess, of course. BTW, Did Max Ray Intensity slow down renders? If my memory serves me right, the higher MRI is, the slower rendering is and setting it to a very low value gives a good render speed boost, but unfortunately, at the expense of darker rendering results. Correct me if I'm wrong, but disabling MRI is the physically correct way to render as it doesn't limit the ray intensities? Of course, as I mentioned, drawback is fireflies and slower rendering.
                      Aleksandar Mitov
                      www.renarvisuals.com
                      office@renarvisuals.com

                      3ds Max 2023.2.2 + Vray 7 Hotfix 1
                      AMD Ryzen 9 9950X 16-core
                      96GB DDR5
                      GeForce RTX 3090 24GB + GPU Driver 566.14

                      Comment


                      • #12
                        Originally posted by vlado View Post
                        Technically the "max ray intensity" option is a hack too... but I need to make it work

                        Best regards,
                        Vlado
                        A very useful hack.

                        Anyways, i tried to render with disabled "Max ray intensity" option, but i can still see the blocks in beauty/rgb, above sofa. It is more visible when viewing in linear instead of sRGB/OCIO. this region is 0.005 and 10000 samples.
                        Attached Files
                        Last edited by psanitra; 06-06-2019, 11:32 AM.
                        Noemotion.net - www.noemotion.net

                        Peter Sanitra - www.psanitra.com

                        Noemotionhdrs.net - www.noemotionhdrs.net

                        Comment


                        • #13
                          Originally posted by Alex_M View Post
                          What if the denoiser had a firefly removal option? AFAIK, Vray denoiser currently just blurs fireflies together with the nearby pixels instead of effectively detecting and removing them like Nvidia's denoising algorithm.
                          I can give you my own NaN/Fireflies killer nuke node for free if you want.
                          It's limited in that it won't deal directly with lumps of fireflies, but it will work with successive applications.
                          In this case the fireflies produced by disabled or very high Max Ray Intensity would be gone and Adaptive dome would work as expected? Just a guess, of course.
                          Fireflies can often carry a lot of energy, and so "draw attention" from the sampler.
                          If you let a render run with unlimited max subdivs, those fireflies would theoretically converge into proper lighting, sooner or later.
                          At any noise threshold, however, they currently still require loads of samples and often end up "capping" max AA subdivs.
                          Whichever way you look at them, they are a veritable nuisance.
                          Hopefully things will improve for these soon enough.

                          BTW, Did Max Ray Intensity slow down renders? If my memory serves me right, the higher MRI is, the slower rendering is and setting it to a very low value gives a good render speed boost, but unfortunately, at the expense of darker rendering results. Correct me if I'm wrong, but disabling MRI is the physically correct way to render as it doesn't limit the ray intensities? Of course, as I mentioned, drawback is fireflies and slower rendering.
                          MRI speeds renders up. But you are right it's one less bias to have MRI off.
                          i can show you a glaring (ah-ah.) example.
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                          Comment


                          • #14
                            Originally posted by vlado View Post
                            So this will be fixed properly for the hotfix, but in the meantime, the artifacts in the RGB channel will go away if you disable the "Max ray intensity" option in the Settings tab of the render setup dialog.

                            Best regards,
                            Vlado
                            I'm also getting the square artifacts with the latest version 4.20.00.0003. Disabling Max Ray Intensity didn't help. Would you like me to send the scene?

                            Attached Files
                            Aleksandar Mitov
                            www.renarvisuals.com
                            office@renarvisuals.com

                            3ds Max 2023.2.2 + Vray 7 Hotfix 1
                            AMD Ryzen 9 9950X 16-core
                            96GB DDR5
                            GeForce RTX 3090 24GB + GPU Driver 566.14

                            Comment

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