I tried V-Ray Sun/Sky and Material Override, but it didn't help. I turned off my Forest Pro elements and it fixed the issue.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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fPro it is then, thanks!
A scene to support and a mention of this thread would still be great!Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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I'll send something shortlyBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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So a colleague of mine had the same issue (in the GI pass). I checked his scene and there were still some Autodesk Materials. The Vray Scene Converter DOESN'T convert these to VrayMTL, but they do cause problems, so I just overrode those and the problems were gone. I can't check your scene because I'm still on MAX 2018, but I suspect some wonky material.Last edited by Vizioen; 08-08-2019, 06:09 AM.
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Originally posted by Vizioen View PostThe Vray Scene Converter DOESN'T convert these to VrayMTL
It's great to know, but if they are what i think they are, i am not sure they can be converted to meaningful stuff.
They could be likely replaced, though.
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostMmmh, were these materials the odd things that came in from third parties?
It's great to know, but if they are what i think they are, i am not sure they can be converted to meaningful stuff.
They could be likely replaced, though.
https://knowledge.autodesk.com/suppo...7DA87-htm.html
We talked about this before in some other discussion though. https://forums.chaosgroup.com/forum/...odesk-materail And the suggestion was to use the 3dsmax converter first, then the vray converter.
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Ah yes, i keep removing those from memory.
my bad. thanks for lending me a hand, here.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Interesting. I have a material converter that converts Autodesk materials. I'll try that.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Best way to check if your scene has materials that aren't up to the task is using the zorb script, you can see all types of materials and maps used in the scene (beware that for complex scenes you need some patience). You can also select the objects then that could have these incorrect materials applied. Zorb has in many ways saved lots of time debugging scenes.
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The FixUtilities also checks, which I used looking for Raytrace materials, but didn't find anything. Question is, why do non-V-Ray materials cause such havoc in V-Ray?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostThe FixUtilities also checks, which I used looking for Raytrace materials, but didn't find anything. Question is, why do non-V-Ray materials cause such havoc in V-Ray?VrayMTLs are optimized, and Vray knows exactly what they can or can't do. Chaos has the 'translator' for Standard (3dsmax) materials, but they can't make a translator for every tropical material there is from other packages or render engines. It wouldn't be feasible or optimized.
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That is fine, except I converted to Corona and it rendered fine and then I tried the UMC convertor in V-Ray and that fixed it.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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So the problems are gone? Good to hear. Indeed it wouldn't hurt for the converter to have more options like the corona one has, even the option to change the assigned renderer to Vray when converting for instance, should be there, like Corona's converter.
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Yes, the problem is gone. I didn't think it was a material thing, because a gray override didn't solve it. Converting in Corona worked and so did the UMC in V-Ray. All is good.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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