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VIZ 2006 - maps not rendering [updated - bug in max/viz]

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  • #91
    woohoo!!!!

    that's great news!
    when the going gets weird, the weird turn pro - hunter s. thompson

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    • #92
      hey y'all!

      I just discovered something; I periodically lose my maps only when i have 'show calc. phase' enabled...

      when i unclick 'show calc. phase'; it renders the bitmap correctly -

      by the way, hello everyone - i've been lurking for months, and just recently my employer ponied up for 4 copies of vray... so i'm in!

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      • #93
        We are on subscription with VIZ here at my office and have had no program errors using the 1.46.15 version of VRay. We even use the new "real-world mapping" system for most of our common materials. It saves us a step, and we have yet to experience issues with it. Of course we still use the standard UVW map procedures with most of our bitmap based materials.

        Any news on the most compatible version of VRay to work with VIZ 2007? Do we use the Max 8 version yet?
        Ben Steinert
        pb2ae.com

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        • #94
          Re: hey y'all!

          Can anyone confirm this? Seems like a easy workaround to use the latest build.


          Originally posted by DZL
          I just discovered something; I periodically lose my maps only when i have 'show calc. phase' enabled...

          when i unclick 'show calc. phase'; it renders the bitmap correctly -

          by the way, hello everyone - i've been lurking for months, and just recently my employer ponied up for 4 copies of vray... so i'm in!

          Comment


          • #95
            so far, so good --

            Shane,

            Yes, I've been using that technique whenever I lose my maps, and it seems to work --

            Anyone else try it?

            DZL

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            • #96
              Originally posted by vlado
              At present, the only thing that you can do is to use the previous V-Ray build (1.46.xx) since people say that it runs fine with VIZ 2006.

              Best regards,
              Vlado
              What all information do we need to email to get a previous build ?
              Thanks,
              Mike
              http://mikebracken.cgsociety.org/gallery/

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              • #97
                Originally posted by mmikee
                Originally posted by vlado
                At present, the only thing that you can do is to use the previous V-Ray build (1.46.xx) since people say that it runs fine with VIZ 2006.

                Best regards,
                Vlado
                What all information do we need to email to get a previous build ?
                Thanks,
                Mike
                Just write to vray@chaosgroup.com explaining the situation you have,
                your support datas, (for the download section) and point in the email you are requesting for the 1.46.15 build.

                Best regards,
                nikki Candelero
                .:: FREE Your MINDs, LIVE Your IDEAS ::.

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                • #98
                  Thanks !
                  I just recieved it from Tedi. That is excellent customer support !!!!!
                  You guys Rule !
                  Ill let you all know how it works.

                  Regards,
                  Mike
                  http://mikebracken.cgsociety.org/gallery/

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                  • #99
                    frame buffer?

                    I don't know if this is a certain thing or not, but I've found that using the built in frame buffer with irr map works except that I'm getting unusually bright maps. I think I have to tweak the curve editor? I'm using vray 1.47.03 with viz2006 release 7.0.

                    Anyone confirm that 1.47.03 works with viz2007?

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                    • So I think I managed to track this issue down; I still think it is a weird problem in Autodesk VIZ and I'll have to take it with the 3dsmax/VIZ development team, but for now, it looks like bitmaps work fine again in VIZ 2006/2007. For now, you'd still have to use the 1.46.15 build though.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • brightness?

                        would this have anything to do with the maps showing up unusually bright? I'm getting maps that look tan instead of dark brown. see images.

                        First is the render in viz06 and vray 1.47


                        2nd is the photoshop view which is correct to the sample I scanned.

                        Comment


                        • Re: brightness?

                          Originally posted by phildlight
                          would this have anything to do with the maps showing up unusually bright? I'm getting maps that look tan instead of dark brown. see images.
                          No, I think that has more to do with some gamma correction option somewhere - either in VIZ, or in photoshop.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • Vlado, I've got gamma correction turned off. I've reset viz, set everything to defaults and still getting bright maps. I thought it was gamma correction too. I even tried setting gamma correction up and turning it way down, and it still comes out brigher, although it helps. The photoshop version is correct. The viz version isn't.

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                            • you've not got ambient light turned up in environment/global lighting or something?

                              do the maps look bright in the mat editor, or just in the render?

                              anyway, i think the problem's unrelated so should probably have it's own topic. you'll get more views that way as well...
                              when the going gets weird, the weird turn pro - hunter s. thompson

                              Comment


                              • I had the same problem in Viz. The floor materials are always getting very very bright, even if the light isnt that bright. In my case it has to do with Viz's Exposure controls.

                                Check those, see if that helps.

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